NathanSweet 9a347d5eb8 Updated license.
Nailed it this time, quite sure!
2013-10-04 04:13:09 +02:00

103 lines
3.5 KiB
C#

/******************************************************************************
* Spine Runtime Software License - Version 1.1
*
* Copyright (c) 2013, Esoteric Software
* All rights reserved.
*
* Redistribution and use in source and binary forms in whole or in part, with
* or without modification, are permitted provided that the following conditions
* are met:
*
* 1. A Spine Essential, Professional, Enterprise, or Education License must
* be purchased from Esoteric Software and the license must remain valid:
* http://esotericsoftware.com/
* 2. Redistributions of source code must retain this license, which is the
* above copyright notice, this declaration of conditions and the following
* disclaimer.
* 3. Redistributions in binary form must reproduce this license, which is the
* above copyright notice, this declaration of conditions and the following
* disclaimer, in the documentation and/or other materials provided with the
* distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
* ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*****************************************************************************/
using System;
using System.IO;
using UnityEngine;
using Spine;
public class AtlasAsset : ScriptableObject {
public TextAsset atlasFile;
public Material[] materials;
private Atlas atlas;
public void Clear () {
atlas = null;
}
/// <returns>The atlas or null if it could not be loaded.</returns>
public Atlas GetAtlas () {
if (atlasFile == null) {
Debug.LogWarning("Atlas file not set for atlas asset: " + name, this);
Clear();
return null;
}
if (materials == null || materials.Length == 0) {
Debug.LogWarning("Materials not set for atlas asset: " + name, this);
Clear();
return null;
}
if (atlas != null)
return atlas;
try {
atlas = new Atlas(new StringReader(atlasFile.text), "", new MaterialsTextureLoader(this));
return atlas;
} catch (Exception ex) {
Debug.Log("Error reading atlas file for atlas asset: " + name + "\n" + ex.Message + "\n" + ex.StackTrace, this);
return null;
}
}
}
public class MaterialsTextureLoader : TextureLoader {
AtlasAsset atlasAsset;
public MaterialsTextureLoader (AtlasAsset atlasAsset) {
this.atlasAsset = atlasAsset;
}
public void Load (AtlasPage page, String path) {
String name = Path.GetFileNameWithoutExtension(path);
Material material = null;
foreach (Material other in atlasAsset.materials) {
if (other.mainTexture.name == name) {
material = other;
break;
}
}
if (material == null) {
Debug.LogWarning("Material with texture name \"" + name + "\" not found for atlas asset: " + atlasAsset.name, atlasAsset);
return;
}
page.rendererObject = material;
page.width = material.mainTexture.width;
page.height = material.mainTexture.height;
}
public void Unload (object texture) {
}
}