spine-runtimes/spine-flutter/example/lib/pause_play_animation.dart
2025-10-29 14:12:27 +01:00

81 lines
2.8 KiB
Dart

//
// Spine Runtimes License Agreement
// Last updated April 5, 2025. Replaces all prior versions.
//
// Copyright (c) 2013-2025, Esoteric Software LLC
//
// Integration of the Spine Runtimes into software or otherwise creating
// derivative works of the Spine Runtimes is permitted under the terms and
// conditions of Section 2 of the Spine Editor License Agreement:
// http://esotericsoftware.com/spine-editor-license
//
// Otherwise, it is permitted to integrate the Spine Runtimes into software
// or otherwise create derivative works of the Spine Runtimes (collectively,
// "Products"), provided that each user of the Products must obtain their own
// Spine Editor license and redistribution of the Products in any form must
// include this license and copyright notice.
//
// THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
// WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
// DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
// DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
// (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
// BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
// ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
// THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
//
import 'package:spine_flutter/spine_flutter.dart';
import 'package:flutter/material.dart';
class PlayPauseAnimation extends StatefulWidget {
const PlayPauseAnimation({super.key});
@override
PlayPauseAnimationState createState() => PlayPauseAnimationState();
}
class PlayPauseAnimationState extends State<PlayPauseAnimation> {
late SpineWidgetController controller;
@override
void initState() {
super.initState();
controller = SpineWidgetController(
onInitialized: (controller) {
controller.animationState.setAnimation(0, "flying", true);
},
);
}
void _togglePlay() {
if (controller.isPlaying) {
controller.pause();
} else {
controller.resume();
}
setState(() {});
}
@override
Widget build(BuildContext context) {
reportLeaks();
return Scaffold(
appBar: AppBar(title: const Text('Play/Pause')),
body: SpineWidget.fromAsset(
"assets/dragon.atlas",
"assets/dragon-ess.skel",
controller,
boundsProvider: SkinAndAnimationBounds(animation: "flying"),
),
floatingActionButton: FloatingActionButton(
onPressed: _togglePlay,
child: Icon(controller.isPlaying ? Icons.pause : Icons.play_arrow),
),
);
}
}