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spine-runtimes
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spine-runtimes
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spine-unity
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com.esotericsoftware.spine.timeline
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Harald Csaszar
6b8c6b31cf
[unity] Timeline: Fixed Editor scrubbing preview not showing SkeletonUtilityBone overrides (Update callback based).
Closes
#2031
.
2022-02-07 16:18:44 +01:00
..
PlayableHandle Component
[csharp] Format all source code using formatters/.editorconfig
2021-08-18 18:59:53 +02:00
SpineAnimationState
[unity] Timeline: Fixed Editor scrubbing preview not showing SkeletonUtilityBone overrides (Update callback based).
Closes
#2031
.
2022-02-07 16:18:44 +01:00
SpineSkeletonFlip
[unity] Timeline add Track menu naming improvements. Changed clip property
Custom Duration
to
Default Mix Duration
(inverted). Improved track appearance in the Timeline window and track Inspector.
2022-02-04 14:38:24 +01:00
PlayableHandle Component.meta
[unity] Renamed Packages directory to Modules to prevent Unity from automatically loading the UPM packages contained therein. Otherwise it caused error messages due to nonexistend dependency checking and resolution.
2019-07-26 19:31:43 +02:00
spine-timeline.asmdef
[csharp][unity] Adjusted spine-csharp and dependent modules to being used as separate UPM packages. See
#1676
.
2021-09-14 17:12:50 +02:00
spine-timeline.asmdef.meta
[unity] Renamed Packages directory to Modules to prevent Unity from automatically loading the UPM packages contained therein. Otherwise it caused error messages due to nonexistend dependency checking and resolution.
2019-07-26 19:31:43 +02:00
SpineAnimationState.meta
[unity] Renamed Packages directory to Modules to prevent Unity from automatically loading the UPM packages contained therein. Otherwise it caused error messages due to nonexistend dependency checking and resolution.
2019-07-26 19:31:43 +02:00
SpineSkeletonFlip.meta
[unity] Renamed Packages directory to Modules to prevent Unity from automatically loading the UPM packages contained therein. Otherwise it caused error messages due to nonexistend dependency checking and resolution.
2019-07-26 19:31:43 +02:00