mirror of
https://github.com/EsotericSoftware/spine-runtimes.git
synced 2026-03-01 13:19:08 +08:00
161 lines
6.4 KiB
C#
161 lines
6.4 KiB
C#
/******************************************************************************
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* Spine Runtimes Software License v2.5
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*
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* Copyright (c) 2013-2016, Esoteric Software
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* All rights reserved.
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*
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* You are granted a perpetual, non-exclusive, non-sublicensable, and
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* non-transferable license to use, install, execute, and perform the Spine
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* Runtimes software and derivative works solely for personal or internal
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* use. Without the written permission of Esoteric Software (see Section 2 of
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* the Spine Software License Agreement), you may not (a) modify, translate,
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* adapt, or develop new applications using the Spine Runtimes or otherwise
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* create derivative works or improvements of the Spine Runtimes or (b) remove,
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* delete, alter, or obscure any trademarks or any copyright, trademark, patent,
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* or other intellectual property or proprietary rights notices on or in the
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* Software, including any copy thereof. Redistributions in binary or source
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* form must include this license and terms.
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*
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* THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE "AS IS" AND ANY EXPRESS OR
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* IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
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* MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
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* EVENT SHALL ESOTERIC SOFTWARE BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, BUSINESS INTERRUPTION, OR LOSS OF
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* USE, DATA, OR PROFITS) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER
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* IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
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* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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* POSSIBILITY OF SUCH DAMAGE.
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*****************************************************************************/
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using UnityEngine;
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using UnityEditor;
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using System.Collections.Generic;
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using System.Reflection;
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namespace Spine.Unity.Editor {
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public static class SpineInspectorUtility {
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public static string Pluralize (int n, string singular, string plural) {
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return n + " " + (n == 1 ? singular : plural);
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}
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public static string PluralThenS (int n) {
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return n == 1 ? "" : "s";
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}
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public static string EmDash {
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get { return "\u2014"; }
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}
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public static void PropertyFieldWideLabel (SerializedProperty property, GUIContent label = null, float minimumLabelWidth = 150) {
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using (new EditorGUILayout.HorizontalScope()) {
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GUILayout.Label(label ?? new GUIContent(property.displayName, property.tooltip), GUILayout.MinWidth(minimumLabelWidth));
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//GUILayout.FlexibleSpace();
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EditorGUILayout.PropertyField(property, GUIContent.none, true, GUILayout.MinWidth(100));
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}
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}
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#region Sorting Layer Field Helpers
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static readonly GUIContent SortingLayerLabel = new GUIContent("Sorting Layer");
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static readonly GUIContent OrderInLayerLabel = new GUIContent("Order in Layer");
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static MethodInfo m_SortingLayerFieldMethod;
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static MethodInfo SortingLayerFieldMethod {
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get {
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if (m_SortingLayerFieldMethod == null)
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m_SortingLayerFieldMethod = typeof(EditorGUILayout).GetMethod("SortingLayerField", BindingFlags.Static | BindingFlags.NonPublic, null, new [] { typeof(GUIContent), typeof(SerializedProperty), typeof(GUIStyle) }, null);
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return m_SortingLayerFieldMethod;
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}
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}
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public struct SerializedSortingProperties {
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public SerializedObject renderer;
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public SerializedProperty sortingLayerID;
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public SerializedProperty sortingOrder;
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public SerializedSortingProperties (Renderer r) : this(new SerializedObject(r)) {}
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public SerializedSortingProperties (Object[] renderers) : this(new SerializedObject(renderers)) {}
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public SerializedSortingProperties (SerializedObject rendererSerializedObject) {
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renderer = rendererSerializedObject;
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sortingLayerID = renderer.FindProperty("m_SortingLayerID");
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sortingOrder = renderer.FindProperty("m_SortingOrder");
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}
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public void ApplyModifiedProperties () {
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renderer.ApplyModifiedProperties();
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this.SetDirty();
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}
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internal void SetDirty () {
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if (renderer.isEditingMultipleObjects)
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foreach (var o in renderer.targetObjects)
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EditorUtility.SetDirty(o);
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else
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EditorUtility.SetDirty(renderer.targetObject);
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}
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}
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public static SerializedObject GetRenderersSerializedObject (SerializedObject serializedObject) {
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if (serializedObject.isEditingMultipleObjects) {
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var renderers = new List<Object>();
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foreach (var o in serializedObject.targetObjects) {
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var component = o as Component;
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if (component != null) {
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var renderer = component.GetComponent<Renderer>();
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if (renderer != null)
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renderers.Add(renderer);
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}
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}
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return new SerializedObject(renderers.ToArray());
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} else {
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var component = serializedObject.targetObject as Component;
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if (component != null) {
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var renderer = component.GetComponent<Renderer>();
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if (renderer != null)
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return new SerializedObject(renderer);
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}
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}
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return null;
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}
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public static bool TargetsUseSameData (SerializedObject so) {
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bool multi = so.isEditingMultipleObjects;
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if (multi) {
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int n = so.targetObjects.Length;
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var first = so.targetObjects[0] as SkeletonRenderer;
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for (int i = 1; i < n; i++) {
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var sr = so.targetObjects[i] as SkeletonRenderer;
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if (sr != null && sr.skeletonDataAsset != first.skeletonDataAsset)
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return false;
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}
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}
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return true;
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}
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public static void SortingPropertyFields (SerializedSortingProperties prop, bool applyModifiedProperties) {
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if (applyModifiedProperties) {
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EditorGUI.BeginChangeCheck();
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SortingPropertyFields(prop.sortingLayerID, prop.sortingOrder);
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if(EditorGUI.EndChangeCheck())
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prop.ApplyModifiedProperties();
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} else {
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SortingPropertyFields(prop.sortingLayerID, prop.sortingOrder);
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}
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}
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public static void SortingPropertyFields (SerializedProperty m_SortingLayerID, SerializedProperty m_SortingOrder) {
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if (SpineInspectorUtility.SortingLayerFieldMethod != null && m_SortingLayerID != null) {
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SpineInspectorUtility.SortingLayerFieldMethod.Invoke(null, new object[] { SortingLayerLabel, m_SortingLayerID, EditorStyles.popup } );
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} else {
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EditorGUILayout.PropertyField(m_SortingLayerID);
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}
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EditorGUILayout.PropertyField(m_SortingOrder, OrderInLayerLabel);
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}
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#endregion
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}
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}
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