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72 lines
2.2 KiB
C++
72 lines
2.2 KiB
C++
#ifndef SPINE_SKELETON_H_
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#define SPINE_SKELETON_H_
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#include <spine/SkeletonData.h>
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#include <spine/Slot.h>
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#include <spine/Skin.h>
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#ifdef __cplusplus
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namespace spine {
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extern "C" {
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#endif
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typedef struct Skeleton Skeleton;
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struct Skeleton {
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SkeletonData* const data;
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int boneCount;
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Bone** bones;
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int slotCount;
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Slot** slots;
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Slot** drawOrder;
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Skin* const skin;
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float r, g, b, a;
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float time;
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int/*bool*/flipX, flipY;
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void (*_dispose) (Skeleton* skeleton);
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};
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Skeleton* Skeleton_create (SkeletonData* data);
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void Skeleton_dispose (Skeleton* skeleton);
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void Skeleton_updateWorldTransform (const Skeleton* skeleton);
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void Skeleton_setToBindPose (const Skeleton* skeleton);
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void Skeleton_setBonesToBindPose (const Skeleton* skeleton);
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void Skeleton_setSlotsToBindPose (const Skeleton* skeleton);
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Bone* Skeleton_getRootBone (const Skeleton* skeleton);
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/* Returns 0 if the bone could not be found. */
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Bone* Skeleton_findBone (const Skeleton* skeleton, const char* boneName);
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/* Returns -1 if the bone could not be found. */
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int Skeleton_findBoneIndex (const Skeleton* skeleton, const char* boneName);
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/* Returns 0 if the slot could not be found. */
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Slot* Skeleton_findSlot (const Skeleton* skeleton, const char* slotName);
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/* Returns -1 if the slot could not be found. */
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int Skeleton_findSlotIndex (const Skeleton* skeleton, const char* slotName);
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/* Returns 0 if the skin could not be found. */
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int Skeleton_setSkinByName (Skeleton* skeleton, const char* skinName);
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/* @param skin May be 0.*/
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void Skeleton_setSkin (Skeleton* skeleton, Skin* skin);
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/* Returns 0 if the slot or attachment could not be found. */
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Attachment* Skeleton_getAttachmentForSlotName (const Skeleton* skeleton, const char* slotName, const char* attachmentName);
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/* Returns 0 if the slot or attachment could not be found. */
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Attachment* Skeleton_getAttachmentForSlotIndex (const Skeleton* skeleton, int slotIndex, const char* attachmentName);
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/* Returns 0 if the slot or attachment could not be found. */
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int Skeleton_setAttachment (Skeleton* skeleton, const char* slotName, const char* attachmentName);
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void Skeleton_update (Skeleton* skeleton, float deltaTime);
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#ifdef __cplusplus
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}
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}
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#endif
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#endif /* SPINE_SKELETON_H_*/
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