2013-03-30 04:14:51 +01:00

37 lines
1.0 KiB
C++

#ifndef SPINE_SKELETONJSON_H_
#define SPINE_SKELETONJSON_H_
#include <spine/Attachment.h>
#include <spine/AttachmentLoader.h>
#include <spine/SkeletonData.h>
#include <spine/Atlas.h>
#include <spine/Animation.h>
#ifdef __cplusplus
namespace spine {
extern "C" {
#endif
typedef struct {
float scale;
AttachmentLoader* attachmentLoader;
const char* const error;
} SkeletonJson;
SkeletonJson* SkeletonJson_createWithLoader (AttachmentLoader* attachmentLoader);
SkeletonJson* SkeletonJson_create (Atlas* atlas);
void SkeletonJson_dispose (SkeletonJson* skeletonJson);
SkeletonData* SkeletonJson_readSkeletonData (SkeletonJson* skeletonJson, const char* json);
SkeletonData* SkeletonJson_readSkeletonDataFile (SkeletonJson* skeletonJson, const char* path);
Animation* SkeletonJson_readAnimation (SkeletonJson* skeletonJson, const char* json, const SkeletonData *skeletonData);
Animation* SkeletonJson_readAnimationFile (SkeletonJson* skeletonJson, const char* path, const SkeletonData *skeletonData);
#ifdef __cplusplus
}
}
#endif
#endif /* SPINE_SKELETONJSON_H_ */