spine-runtimes/spine-flutter/lib/generated/mesh_attachment.dart

172 lines
6.0 KiB
Dart

//
// Spine Runtimes License Agreement
// Last updated April 5, 2025. Replaces all prior versions.
//
// Copyright (c) 2013-2025, Esoteric Software LLC
//
// Integration of the Spine Runtimes into software or otherwise creating
// derivative works of the Spine Runtimes is permitted under the terms and
// conditions of Section 2 of the Spine Editor License Agreement:
// http://esotericsoftware.com/spine-editor-license
//
// Otherwise, it is permitted to integrate the Spine Runtimes into software
// or otherwise create derivative works of the Spine Runtimes (collectively,
// "Products"), provided that each user of the Products must obtain their own
// Spine Editor license and redistribution of the Products in any form must
// include this license and copyright notice.
//
// THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
// WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
// DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
// DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
// (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
// BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
// ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
// THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
//
// AUTO GENERATED FILE, DO NOT EDIT.
import 'package:universal_ffi/ffi.dart';
import 'package:universal_ffi/ffi_utils.dart';
import 'spine_dart_bindings_generated.dart';
import '../spine_bindings.dart';
import 'arrays.dart';
import 'color.dart';
import 'sequence.dart';
import 'texture_region.dart';
import 'vertex_attachment.dart';
/// MeshAttachment wrapper
class MeshAttachment extends VertexAttachment {
final Pointer<spine_mesh_attachment_wrapper> _ptr;
MeshAttachment.fromPointer(this._ptr)
: super.fromPointer(SpineBindings.bindings.spine_mesh_attachment_cast_to_vertex_attachment(_ptr));
/// Get the native pointer for FFI calls
@override
Pointer get nativePtr => _ptr;
factory MeshAttachment(String name) {
final ptr = SpineBindings.bindings.spine_mesh_attachment_create(name.toNativeUtf8().cast<Char>());
return MeshAttachment.fromPointer(ptr);
}
void dispose() {
SpineBindings.bindings.spine_mesh_attachment_dispose(_ptr);
}
void updateRegion() {
SpineBindings.bindings.spine_mesh_attachment_update_region(_ptr);
}
int get hullLength {
final result = SpineBindings.bindings.spine_mesh_attachment_get_hull_length(_ptr);
return result;
}
set hullLength(int value) {
SpineBindings.bindings.spine_mesh_attachment_set_hull_length(_ptr, value);
}
ArrayFloat get regionUVs {
final result = SpineBindings.bindings.spine_mesh_attachment_get_region_u_vs(_ptr);
return ArrayFloat.fromPointer(result);
}
set regionUVs(ArrayFloat value) {
SpineBindings.bindings.spine_mesh_attachment_set_region_u_vs(_ptr, value.nativePtr.cast());
}
ArrayFloat get uVs {
final result = SpineBindings.bindings.spine_mesh_attachment_get_u_vs(_ptr);
return ArrayFloat.fromPointer(result);
}
ArrayUnsignedShort get triangles {
final result = SpineBindings.bindings.spine_mesh_attachment_get_triangles(_ptr);
return ArrayUnsignedShort.fromPointer(result);
}
set triangles(ArrayUnsignedShort value) {
SpineBindings.bindings.spine_mesh_attachment_set_triangles(_ptr, value.nativePtr.cast());
}
Color get color {
final result = SpineBindings.bindings.spine_mesh_attachment_get_color(_ptr);
return Color.fromPointer(result);
}
String get path {
final result = SpineBindings.bindings.spine_mesh_attachment_get_path(_ptr);
return result.cast<Utf8>().toDartString();
}
set path(String value) {
SpineBindings.bindings.spine_mesh_attachment_set_path(_ptr, value.toNativeUtf8().cast<Char>());
}
TextureRegion? get region {
final result = SpineBindings.bindings.spine_mesh_attachment_get_region(_ptr);
return result.address == 0 ? null : TextureRegion.fromPointer(result);
}
set region(TextureRegion? value) {
SpineBindings.bindings.spine_mesh_attachment_set_region(_ptr, value?.nativePtr.cast() ?? Pointer.fromAddress(0));
}
Sequence? get sequence {
final result = SpineBindings.bindings.spine_mesh_attachment_get_sequence(_ptr);
return result.address == 0 ? null : Sequence.fromPointer(result);
}
set sequence(Sequence? value) {
SpineBindings.bindings.spine_mesh_attachment_set_sequence(_ptr, value?.nativePtr.cast() ?? Pointer.fromAddress(0));
}
MeshAttachment? get parentMesh {
final result = SpineBindings.bindings.spine_mesh_attachment_get_parent_mesh(_ptr);
return result.address == 0 ? null : MeshAttachment.fromPointer(result);
}
set parentMesh(MeshAttachment? value) {
SpineBindings.bindings
.spine_mesh_attachment_set_parent_mesh(_ptr, value?.nativePtr.cast() ?? Pointer.fromAddress(0));
}
ArrayUnsignedShort get edges {
final result = SpineBindings.bindings.spine_mesh_attachment_get_edges(_ptr);
return ArrayUnsignedShort.fromPointer(result);
}
set edges(ArrayUnsignedShort value) {
SpineBindings.bindings.spine_mesh_attachment_set_edges(_ptr, value.nativePtr.cast());
}
double get width {
final result = SpineBindings.bindings.spine_mesh_attachment_get_width(_ptr);
return result;
}
set width(double value) {
SpineBindings.bindings.spine_mesh_attachment_set_width(_ptr, value);
}
double get height {
final result = SpineBindings.bindings.spine_mesh_attachment_get_height(_ptr);
return result;
}
set height(double value) {
SpineBindings.bindings.spine_mesh_attachment_set_height(_ptr, value);
}
MeshAttachment newLinkedMesh() {
final result = SpineBindings.bindings.spine_mesh_attachment_new_linked_mesh(_ptr);
return MeshAttachment.fromPointer(result);
}
}