NathanSweet b0279701e4 Meshes, FFD and skinning for spine-cocos2d-iphone.
Also, AnimationState listeners are done using blocks.

This is for cocos2d 2.1.0. Version 3.0 and 3.1 is coming soon.
2014-05-17 22:28:24 +02:00

15 lines
285 B
Objective-C

#import "cocos2d.h"
@interface spine_cocos2d_iphoneAppDelegate : NSObject <NSApplicationDelegate> {
NSWindow *window_;
CCGLView *glView_;
}
@property (assign) IBOutlet NSWindow *window;
@property (assign) IBOutlet CCGLView *glView;
- (IBAction)toggleFullScreen:(id)sender;
@end