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Also, AnimationState listeners are done using blocks. This is for cocos2d 2.1.0. Version 3.0 and 3.1 is coming soon.
15 lines
285 B
Objective-C
15 lines
285 B
Objective-C
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#import "cocos2d.h"
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@interface spine_cocos2d_iphoneAppDelegate : NSObject <NSApplicationDelegate> {
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NSWindow *window_;
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CCGLView *glView_;
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}
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@property (assign) IBOutlet NSWindow *window;
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@property (assign) IBOutlet CCGLView *glView;
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- (IBAction)toggleFullScreen:(id)sender;
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@end
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