spine-runtimes/spine-csharp/src/AnimationState.cs
2013-04-19 09:14:29 +02:00

102 lines
3.5 KiB
C#

/*******************************************************************************
* Copyright (c) 2013, Esoteric Software
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this
* list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
* ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
******************************************************************************/
using System;
using System.Collections.Generic;
namespace Spine {
public class AnimationState {
public AnimationStateData Data { get; private set; }
public Animation Animation { get; private set; }
public float Time { get; set; }
public bool Loop { get; set; }
private Animation previous;
float previousTime;
bool previousLoop;
float mixTime, mixDuration;
public AnimationState (AnimationStateData data) {
if (data == null) throw new ArgumentNullException("data cannot be null.");
Data = data;
}
public void Update (float delta) {
Time += delta;
previousTime += delta;
mixTime += delta;
}
public void Apply (Skeleton skeleton) {
if (Animation == null) return;
if (previous != null) {
previous.Apply(skeleton, previousTime, previousLoop);
float alpha = mixTime / mixDuration;
if (alpha >= 1) {
alpha = 1;
previous = null;
}
Animation.Mix(skeleton, Time, Loop, alpha);
} else
Animation.Apply(skeleton, Time, Loop);
}
public void SetAnimation (String animationName, bool loop) {
Animation animation = Data.SkeletonData.FindAnimation(animationName);
if (animation == null) throw new ArgumentException("Animation not found: " + animationName);
SetAnimation(animation, loop);
}
public void SetAnimation (Animation animation, bool loop) {
previous = null;
if (animation != null && Animation != null) {
mixDuration = Data.GetMix(Animation, animation);
if (mixDuration > 0) {
mixTime = 0;
previous = Animation;
previousTime = Time;
previousLoop = Loop;
}
}
Animation = animation;
Loop = loop;
Time = 0;
}
public void ClearAnimation () {
previous = null;
Animation = null;
}
/** Returns true if no animation is set or if the current time is greater than the animation duration, regardless of looping. */
public bool isComplete () {
return Animation == null || Time >= Animation.Duration;
}
override public String ToString () {
return (Animation != null && Animation.Name != null) ? Animation.Name : base.ToString();
}
}
}