mirror of
https://github.com/EsotericSoftware/spine-runtimes.git
synced 2025-12-20 17:26:01 +08:00
* [spine-csharp] Ported 3.3 changes of Animation and inner classes. Added MathUtils.Clamp
* [spine-csharp] Ported 3.3 changes of AnimationStateData. Updated .gitignore to exclude .meta files from spine-csharp
* [spine-csharp] Ported 3.3 changes of Bone
* [spine-csharp] Ported 3.3 changes of BoneData
* [spine-csharp] Ported 3.3 changes of Event
* [spine-csharp] Ported 3.3 changes to IKConstraint. Also got rid of the hideous labeled break. Replaced with while and sprinkled continues and break :D
* [spine-csharp] Mario is not good with labeled breaks. Fixed with goto
* [spine-csharp] Ported more 3.3 changes, only SkeletonJson and SkeletonBinary left. Unity runtime also needs updating with new changes
* [spine-csharp] fixed compilation errors initially not reported by Mono CS
* Minor clean up.
Every space has its place.™
* Match csharp 3.3 refactorings.
* [Unity] Minor cleanup in SkeletonBaker.
* Better exception messages.
* Removed extra usings. Matched whitespace style.
* Fixed Bone.cs method PascalCase and xml documentation.
* Fixed Exception ctor arguments.
* Fixed single bone IK mixing.
Matched libgdx commit:
e0ee18a088
* [spine-csharp] Port of 3.3 changes to SkeletonJson, incomplete
* [Unity] Ragdoll: account for shear and new constraints.
* [spine-csharp] Ported 3.3 changes to SkeletonJson
* [spine-csharp] Ported 3.3 changes to SkeletonBinary. Time for testing and debugging
* [spine-csharp] Fixed up XNA runtime
* Added simple example data in new exports/ folder
* [spine-csharp] Fixed bug in Slot construtor, wasn't assigning index. Fixed bug in CurveTimeline, argument guard was wrong. Fixed bugs in SkeletonJson, indexing to get duration of a timeline was wrong. Added simple example to spine-xna for easier debugging
* [spine-csharp] Fixed porting bug in ColorTimeline#apply, indexing was wrong
* [spine-csharp] Fixed SkeletonJson#ReadVertices, calling resize on temp lists was wrong. Updated goblin sample in spine-xna, fixed mesh attachment rendering in spine-xna.
* [spine-xna] Added binary exports, modified XNA game
* [spine-xna] Added tank example
* Some cleanup. Relabeled generic todos.
* Prevent SpineEditorUtilities from orphaning failed instantiations.
* Ignore PathAttachment when checking for required atlas regions.
* [spine-csharp] the great spaces to tabs battle
* [spine-csharp] Fixed inherit deform.
* [spine-csharp] Match Skeleton.java properties and stuff.
* [spine-csharp] Fixed enums, all upper cased now, using Enum.ParseType in case-insensitive mode
* [csharp] Ported 206e7f983c4df4d27fee6cac05d152eb2295c8b0 to csharp runtime. Fixes attachment keys on different tracks
* [csharp] Updated README.md
* [xna] [monogame] [unity] Updated README.md
* Revert "[csharp] Ported 206e7f983c4df4d27fee6cac05d152eb2295c8b0 to csharp runtime. Fixes attachment keys on different tracks"
This reverts commit 175216868dd00b4ae31cc717022242308c150f6a.
* [csharp] Fix to AttachmentTimeline#apply, fix for the fix for the fix for the revert for the fix
* [csharp] Matched and fixed more comments, summaries, exception messages and formatting.
* [csharp] Fix deformed weighted vertices condition + match libgdx closer.
* [csharp] Use internal ExposedList array for critical methods.
* [csharp] SkeletonJson and SkeletonBinary minor formatting and fixes.
* [unity] Match changes and fixes in spine-csharp 3.3 + better editor messages.
* [unity] Updated sample scenes and files.
* [csharp] Some formatting got left behind.
* [unity] New readme links + Removed redundant info.
* [exports] Remove dummy project.
151 lines
5.6 KiB
XML
151 lines
5.6 KiB
XML
<?xml version="1.0" encoding="utf-8"?>
|
|
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
|
<PropertyGroup>
|
|
<ProjectGuid>{94144E22-2431-4A8F-AC04-DEC22F7EDD8F}</ProjectGuid>
|
|
<ProductVersion>9.0.21022</ProductVersion>
|
|
<SchemaVersion>2.0</SchemaVersion>
|
|
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
|
|
<Platform Condition=" '$(Platform)' == '' ">x86</Platform>
|
|
<OutputType>Library</OutputType>
|
|
<AppDesignerFolder>Properties</AppDesignerFolder>
|
|
<RootNamespace>Spine</RootNamespace>
|
|
<AssemblyName>spine-csharp</AssemblyName>
|
|
<TargetFrameworkVersion>v4.0</TargetFrameworkVersion>
|
|
<TargetFrameworkProfile>
|
|
</TargetFrameworkProfile>
|
|
<XnaFrameworkVersion>v4.0</XnaFrameworkVersion>
|
|
<XnaPlatform>Windows</XnaPlatform>
|
|
<XnaProfile>HiDef</XnaProfile>
|
|
<XnaCrossPlatformGroupID>99dfd52d-8beb-4e5c-a68b-365be39e8064</XnaCrossPlatformGroupID>
|
|
<XnaOutputType>Library</XnaOutputType>
|
|
<FileUpgradeFlags>
|
|
</FileUpgradeFlags>
|
|
<OldToolsVersion>3.5</OldToolsVersion>
|
|
<UpgradeBackupLocation />
|
|
</PropertyGroup>
|
|
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Debug|AnyCPU'">
|
|
<DebugSymbols>true</DebugSymbols>
|
|
<OutputPath>bin\Debug\</OutputPath>
|
|
<DefineConstants>DEBUG;TRACE;WINDOWS</DefineConstants>
|
|
<NoStdLib>true</NoStdLib>
|
|
<DebugType>full</DebugType>
|
|
<PlatformTarget>AnyCPU</PlatformTarget>
|
|
<UseVSHostingProcess>false</UseVSHostingProcess>
|
|
<ErrorReport>prompt</ErrorReport>
|
|
</PropertyGroup>
|
|
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Release|AnyCPU'">
|
|
<OutputPath>bin\Release\</OutputPath>
|
|
<DefineConstants>TRACE;WINDOWS</DefineConstants>
|
|
<Optimize>true</Optimize>
|
|
<NoStdLib>true</NoStdLib>
|
|
<DebugType>pdbonly</DebugType>
|
|
<PlatformTarget>AnyCPU</PlatformTarget>
|
|
<UseVSHostingProcess>false</UseVSHostingProcess>
|
|
<ErrorReport>prompt</ErrorReport>
|
|
</PropertyGroup>
|
|
<ItemGroup>
|
|
<Reference Include="mscorlib" />
|
|
<Reference Include="System" />
|
|
<Reference Include="System.Core">
|
|
<RequiredTargetFramework>4.0</RequiredTargetFramework>
|
|
</Reference>
|
|
<Reference Include="System.Net" />
|
|
</ItemGroup>
|
|
<ItemGroup>
|
|
<Compile Include="Properties\AssemblyInfo.cs" />
|
|
<Compile Include="src\Animation.cs">
|
|
<SubType>Code</SubType>
|
|
</Compile>
|
|
<Compile Include="src\AnimationState.cs">
|
|
<SubType>Code</SubType>
|
|
</Compile>
|
|
<Compile Include="src\AnimationStateData.cs">
|
|
<SubType>Code</SubType>
|
|
</Compile>
|
|
<Compile Include="src\Atlas.cs">
|
|
<SubType>Code</SubType>
|
|
</Compile>
|
|
<Compile Include="src\Attachments\AtlasAttachmentLoader.cs" />
|
|
<Compile Include="src\Attachments\Attachment.cs" />
|
|
<Compile Include="src\Attachments\AttachmentLoader.cs" />
|
|
<Compile Include="src\Attachments\AttachmentType.cs" />
|
|
<Compile Include="src\Attachments\BoundingBoxAttachment.cs" />
|
|
<Compile Include="src\Attachments\MeshAttachment.cs" />
|
|
<Compile Include="src\Attachments\PathAttachment.cs" />
|
|
<Compile Include="src\Attachments\RegionAttachment.cs" />
|
|
<Compile Include="src\Attachments\VertexAttachment.cs" />
|
|
<Compile Include="src\BlendMode.cs">
|
|
<SubType>Code</SubType>
|
|
</Compile>
|
|
<Compile Include="src\Bone.cs">
|
|
<SubType>Code</SubType>
|
|
</Compile>
|
|
<Compile Include="src\BoneData.cs">
|
|
<SubType>Code</SubType>
|
|
</Compile>
|
|
<Compile Include="src\Event.cs">
|
|
<SubType>Code</SubType>
|
|
</Compile>
|
|
<Compile Include="src\EventData.cs">
|
|
<SubType>Code</SubType>
|
|
</Compile>
|
|
<Compile Include="src\ExposedList.cs">
|
|
<SubType>Code</SubType>
|
|
</Compile>
|
|
<Compile Include="src\IkConstraint.cs">
|
|
<SubType>Code</SubType>
|
|
</Compile>
|
|
<Compile Include="src\IkConstraintData.cs">
|
|
<SubType>Code</SubType>
|
|
</Compile>
|
|
<Compile Include="src\IUpdatable.cs">
|
|
<SubType>Code</SubType>
|
|
</Compile>
|
|
<Compile Include="src\Json.cs" />
|
|
<Compile Include="src\MathUtils.cs">
|
|
<SubType>Code</SubType>
|
|
</Compile>
|
|
<Compile Include="src\PathConstraint.cs" />
|
|
<Compile Include="src\PathConstraintData.cs" />
|
|
<Compile Include="src\Skeleton.cs">
|
|
<SubType>Code</SubType>
|
|
</Compile>
|
|
<Compile Include="src\SkeletonBinary.cs">
|
|
<SubType>Code</SubType>
|
|
</Compile>
|
|
<Compile Include="src\SkeletonBounds.cs">
|
|
<SubType>Code</SubType>
|
|
</Compile>
|
|
<Compile Include="src\SkeletonData.cs">
|
|
<SubType>Code</SubType>
|
|
</Compile>
|
|
<Compile Include="src\SkeletonJson.cs">
|
|
<SubType>Code</SubType>
|
|
</Compile>
|
|
<Compile Include="src\Skin.cs">
|
|
<SubType>Code</SubType>
|
|
</Compile>
|
|
<Compile Include="src\Slot.cs">
|
|
<SubType>Code</SubType>
|
|
</Compile>
|
|
<Compile Include="src\SlotData.cs">
|
|
<SubType>Code</SubType>
|
|
</Compile>
|
|
<Compile Include="src\TransformConstraint.cs">
|
|
<SubType>Code</SubType>
|
|
</Compile>
|
|
<Compile Include="src\TransformConstraintData.cs">
|
|
<SubType>Code</SubType>
|
|
</Compile>
|
|
</ItemGroup>
|
|
<ItemGroup />
|
|
<Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
|
|
<!--
|
|
To modify your build process, add your task inside one of the targets below and uncomment it.
|
|
Other similar extension points exist, see Microsoft.Common.targets.
|
|
<Target Name="BeforeBuild">
|
|
</Target>
|
|
<Target Name="AfterBuild">
|
|
</Target>
|
|
-->
|
|
</Project> |