mirror of
https://github.com/EsotericSoftware/spine-runtimes.git
synced 2025-12-21 09:46:02 +08:00
The spine-lua API has been updated to be compatible with Spine version 3.4.02 (latest stable). The spine-lua API now supports path constraints, transform constraints, uses the new way we encode meshes etc. There are no API breaking changes, only API additions, such as PathConstraints and TransformConstraints as well as additional methods to Skeleton and similar classes. The internals of the spine-lua API have also been updated to follow Lua best performance practices by localizing heavily and using meta tables for "class methods". The spine-lua API now also loads texture atlases as exported by Spine. All that is required for a consumer is to supply an image loading function for their specific engine/framework. We provide implementations for spine-love and spine-corona. The spine-love API can now render all Spine attachment types, including meshes and linked meshes. The API has changed. Where previously a "class" Skeleton existed with a draw function, the new spine-love API introduces a new SkeletonRenderer. See the example on API usage. The spine-corona API can now also render all Spine attachment types. The API has not changed.
345 lines
9.5 KiB
Lua
345 lines
9.5 KiB
Lua
-------------------------------------------------------------------------------
|
|
-- Spine Runtimes Software License
|
|
-- Version 2.3
|
|
--
|
|
-- Copyright (c) 2013-2015, Esoteric Software
|
|
-- All rights reserved.
|
|
--
|
|
-- You are granted a perpetual, non-exclusive, non-sublicensable and
|
|
-- non-transferable license to use, install, execute and perform the Spine
|
|
-- Runtimes Software (the "Software") and derivative works solely for personal
|
|
-- or internal use. Without the written permission of Esoteric Software (see
|
|
-- Section 2 of the Spine Software License Agreement), you may not (a) modify,
|
|
-- translate, adapt or otherwise create derivative works, improvements of the
|
|
-- Software or develop new applications using the Software or (b) remove,
|
|
-- delete, alter or obscure any trademarks or any copyright, trademark, patent
|
|
-- or other intellectual property or proprietary rights notices on or in the
|
|
-- Software, including any copy thereof. Redistributions in binary or source
|
|
-- form must include this license and terms.
|
|
--
|
|
-- THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE "AS IS" AND ANY EXPRESS OR
|
|
-- IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
|
|
-- MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
|
|
-- EVENT SHALL ESOTERIC SOFTWARE BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
|
-- SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
|
|
-- PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
|
|
-- OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
|
|
-- WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
|
|
-- OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
|
|
-- ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|
-------------------------------------------------------------------------------
|
|
|
|
local setmetatable = setmetatable
|
|
local math_rad = math.rad
|
|
local math_deg = math.deg
|
|
local math_sin = math.sin
|
|
local math_cos = math.cos
|
|
local math_atan2 = math.atan2
|
|
local math_sqrt = math.sqrt
|
|
|
|
function math.sign(x)
|
|
if x<0 then
|
|
return -1
|
|
elseif x>0 then
|
|
return 1
|
|
else
|
|
return 0
|
|
end
|
|
end
|
|
|
|
local math_sign = math.sign
|
|
|
|
local Bone = {}
|
|
Bone.__index = Bone
|
|
|
|
function Bone.new (data, skeleton, parent)
|
|
if not data then error("data cannot be nil", 2) end
|
|
if not skeleton then error("skeleton cannot be nil", 2) end
|
|
|
|
local self = {
|
|
data = data,
|
|
skeleton = skeleton,
|
|
parent = parent,
|
|
children = { },
|
|
x = 0, y = 0, rotation = 0, scaleX = 1, scaleY = 1, shearX = 0, shearY = 0,
|
|
appliedRotation = 0,
|
|
|
|
a = 0, b = 0, worldX = 0, -- a b x
|
|
c = 0, d = 0, worldY = 0, -- c d y
|
|
worldSignX = 0, worldSignY = 0,
|
|
sorted = false
|
|
}
|
|
setmetatable(self, Bone)
|
|
|
|
self:setToSetupPose()
|
|
return self
|
|
end
|
|
|
|
function Bone:update ()
|
|
self:updateWorldTransformWith(self.x, self.y, self.rotation, self.scaleX, self.scaleY, self.shearX, self.shearY)
|
|
end
|
|
|
|
function Bone:updateWorldTransform ()
|
|
self:updateWorldTransformWith(self.x, self.y, self.rotation, self.scaleX, self.scaleY, self.shearX, self.shearY)
|
|
end
|
|
|
|
function Bone:updateWorldTransformWith (x, y, rotation, scaleX, scaleY, shearX, shearY)
|
|
self.appliedRotation = rotation
|
|
|
|
local rotationY = rotation + 90 + shearY
|
|
local rotationRad = math_rad(rotation + shearX)
|
|
local rotationYRad = math_rad(rotationY)
|
|
local la = math_cos(rotationRad) * scaleX
|
|
local lb = math_cos(rotationYRad) * scaleY
|
|
local lc = math_sin(rotationRad) * scaleX
|
|
local ld = math_sin(rotationYRad) * scaleY
|
|
|
|
local parent = self.parent
|
|
if parent == nil then
|
|
local skeleton = self.skeleton
|
|
if skeleton.flipX then
|
|
x = -x
|
|
la = -la
|
|
lb = -lb
|
|
end
|
|
if skeleton.flipY then
|
|
y = -y
|
|
lc = -lc
|
|
ld = -ld
|
|
end
|
|
self.a = la
|
|
self.b = lb
|
|
self.c = lc
|
|
self.d = ld
|
|
self.worldX = x
|
|
self.worldY = y
|
|
self.worldSignX = math_sign(scaleX)
|
|
self.worldSignY = math_sign(scaleY)
|
|
return
|
|
end
|
|
|
|
local pa = parent.a
|
|
local pb = parent.b
|
|
local pc = parent.c
|
|
local pd = parent.d
|
|
self.worldX = pa * x + pb * y + parent.worldX
|
|
self.worldY = pc * x + pd * y + parent.worldY
|
|
self.worldSignX = parent.worldSignX * math_sign(scaleX)
|
|
self.worldSignY = parent.worldSignY * math_sign(scaleY)
|
|
|
|
if self.data.inheritRotation and self.data.inheritScale then
|
|
self.a = pa * la + pb * lc
|
|
self.b = pa * lb + pb * ld
|
|
self.c = pc * la + pd * lc
|
|
self.d = pc * lb + pd * ld
|
|
else
|
|
if self.data.inheritRotation then
|
|
pa = 1
|
|
pb = 0
|
|
pc = 0
|
|
pd = 1
|
|
repeat
|
|
local appliedRotationRad = math_rad(parent.appliedRotation)
|
|
local cos = math_cos(appliedRotationRad)
|
|
local sin = math_sin(appliedRotationRad)
|
|
local temp = pa * cos + pb * sin
|
|
pb = pb * cos - pa * sin
|
|
pa = temp
|
|
temp = pc * cos + pd * sin
|
|
pd = pd * cos - pc * sin
|
|
pc = temp
|
|
|
|
if not parent.data.inheritRotation then break end
|
|
parent = parent.parent
|
|
until parent == nil
|
|
self.a = pa * la + pb * lc
|
|
self.b = pa * lb + pb * ld
|
|
self.c = pc * la + pd * lc
|
|
self.d = pc * lb + pd * ld
|
|
elseif self.data.inheritScale then
|
|
pa = 1
|
|
pb = 0
|
|
pc = 0
|
|
pd = 1
|
|
repeat
|
|
local appliedRotationRad = math_rad(parent.appliedRotation)
|
|
local cos = math_cos(appliedRotationRad)
|
|
local sin = math_sin(appliedRotationRad)
|
|
local psx = parent.scaleX
|
|
local psy = parent.scaleY
|
|
local za = cos * psx
|
|
local zb = sin * psy
|
|
local zc = sin * psx
|
|
local zd = cos * psy
|
|
local temp = pa * za + pb * zc
|
|
pb = pb * zd - pa * zb
|
|
pa = temp
|
|
temp = pc * za + pd * zc
|
|
pd = pd * zd - pc * zb
|
|
pc = temp
|
|
|
|
if psx >= 0 then sin = -sin end
|
|
temp = pa * cos + pb * sin
|
|
pb = pb * cos - pa * sin
|
|
pa = temp
|
|
temp = pc * cos + pd * sin
|
|
pd = pd * cos - pc * sin
|
|
pc = temp
|
|
|
|
if not parent.data.inheritScale then break end
|
|
parent = parent.parent
|
|
until parent == nil
|
|
self.a = pa * la + pb * lc
|
|
self.b = pa * lb + pb * ld
|
|
self.c = pc * la + pd * lc
|
|
self.d = pc * lb + pd * ld
|
|
else
|
|
self.a = la
|
|
self.b = lb
|
|
self.c = lc
|
|
self.d = ld
|
|
end
|
|
if self.skeleton.flipX then
|
|
self.a = -self.a
|
|
self.b = -self.b
|
|
end
|
|
if self.skeleton.flipY then
|
|
self.c = -self.c
|
|
self.d = -self.d
|
|
end
|
|
end
|
|
end
|
|
|
|
function Bone:setToSetupPose ()
|
|
local data = self.data
|
|
self.x = data.x
|
|
self.y = data.y
|
|
self.rotation = data.rotation
|
|
self.scaleX = data.scaleX
|
|
self.scaleY = data.scaleY
|
|
self.shearX = data.shearX
|
|
self.shearY = data.shearY
|
|
end
|
|
|
|
function Bone:getWorldRotationX ()
|
|
return math_deg(math_atan2(self.c, self.a))
|
|
end
|
|
|
|
function Bone:getWorldRotationY ()
|
|
return math_deg(math_atan2(self.d, self.b))
|
|
end
|
|
|
|
function Bone:getWorldScaleX ()
|
|
return math_sqrt(self.a * self.a + self.b * self.b) * self.worldSignX
|
|
end
|
|
|
|
function Bone:getWorldScaleY ()
|
|
return math_sqrt(self.c * self.c + self.d * self.d) * self.worldSignY
|
|
end
|
|
|
|
function Bone:worldToLocalRotationX ()
|
|
local parent = self.parent
|
|
if parent == nil then return self.rotation end
|
|
local pa = parent.a
|
|
local pb = parent.b
|
|
local pc = parent.c
|
|
local pd = parent.d
|
|
local a = self.a
|
|
local c = self.c
|
|
return math_deg(math_atan2(pa * c - pc * a, pd * a - pb * c))
|
|
end
|
|
|
|
function Bone:worldToLocalRotationY ()
|
|
local parent = self.parent
|
|
if parent == nil then return self.rotation end
|
|
local pa = parent.a
|
|
local pb = parent.b
|
|
local pc = parent.c
|
|
local pd = parent.d
|
|
local b = self.b
|
|
local d = self.d
|
|
return math_deg(math_atan2(pa * d - pc * b, pd * b - pb * d))
|
|
end
|
|
|
|
function Bone:rotateWorld (degrees)
|
|
local a = self.a
|
|
local b = self.b
|
|
local c = self.c
|
|
local d = self.d
|
|
local degreesRad = math_rad(degrees)
|
|
local cos = math_cos(degreesRad)
|
|
local sin = math_sin(degreesRad)
|
|
self.a = cos * a - sin * c
|
|
self.b = cos * b - sin * d
|
|
self.c = sin * a + cos * c
|
|
self.d = sin * b + cos * d
|
|
end
|
|
|
|
function updateLocalTransform ()
|
|
local parent = self.parent
|
|
if parent == nil then
|
|
self.x = self.worldX
|
|
self.y = self.worldY
|
|
self.rotation = math_deg(math_atan2(self.c, self.a))
|
|
self.scaleX = math_sqrt(self.a * self.a + self.c * self.c)
|
|
self.scaleY = math_sqrt(self.b * self.b + self.d * self.d)
|
|
local det = self.a * self.d - self.b * self.c
|
|
self.shearX = 0
|
|
self.shearY = math_deg(math_atan2(self.a * self.b + self.c * self.d, det))
|
|
return
|
|
end
|
|
local pa = parent.a
|
|
local pb = parent.b
|
|
local pc = parent.c
|
|
local pd = parent.d
|
|
local pid = 1 / (pa * pd - pb * pc)
|
|
local dx = self.worldX - parent.worldX
|
|
local dy = self.worldY - parent.worldY
|
|
self.x = (dx * pd * pid - dy * pb * pid)
|
|
self.y = (dy * pa * pid - dx * pc * pid)
|
|
local ia = pid * pd
|
|
local id = pid * pa
|
|
local ib = pid * pb
|
|
local ic = pid * pc
|
|
local ra = ia * self.a - ib * self.c
|
|
local rb = ia * self.b - ib * self.d
|
|
local rc = id * self.c - ic * self.a
|
|
local rd = id * self.d - ic * self.b
|
|
self.shearX = 0
|
|
self.scaleX = math_sqrt(ra * ra + rc * rc)
|
|
if self.scaleX > 0.0001 then
|
|
local det = ra * rd - rb * rc
|
|
self.scaleY = det / self.scaleX
|
|
self.shearY = math_deg(math_atan2(ra * rb + rc * rd, det))
|
|
self.rotation = math_deg(math_atan2(rc, ra))
|
|
else
|
|
self.scaleX = 0
|
|
self.scaleY = math_sqrt(rb * rb + rd * rd)
|
|
self.shearY = 0
|
|
self.rotation = 90 - math_deg(math_atan2(rd, rb))
|
|
end
|
|
self.appliedRotation = self.rotation
|
|
end
|
|
|
|
function Bone:worldToLocal (world)
|
|
local a = self.a
|
|
local b = self.b
|
|
local c = self.c
|
|
local d = self.d
|
|
local invDet = 1 / (a * d - b * c)
|
|
local x = world[1] - self.worldX
|
|
local y = world[2] - self.worldY
|
|
world[1] = (x * d * invDet - y * b * invDet)
|
|
world[2] = (y * a * invDet - x * c * invDet)
|
|
return world
|
|
end
|
|
|
|
function Bone:localToWorld (localCoords)
|
|
local x = localCoords[1]
|
|
local y = localCoords[2]
|
|
localCoords[1] = x * self.a + y * self.b + self.worldX
|
|
localCoords[2] = x * self.c + y * self.d + self.worldY
|
|
return localCoords
|
|
end
|
|
|
|
return Bone |