spine-runtimes/spine-lua/TextureAtlas.lua
Mario Zechner 5b1814cff3 spine-lua, spine-love, spine-corona update to 3.4.02 (#722)
The spine-lua API has been updated to be compatible with Spine version 3.4.02 (latest stable). The spine-lua API now supports path constraints, transform constraints, uses the new way we encode meshes etc. There are no API breaking changes, only API additions, such as PathConstraints and TransformConstraints as well as additional methods to Skeleton and similar classes. The internals of the spine-lua API have also been updated to follow Lua best performance practices by localizing heavily and using meta tables for "class methods". The spine-lua API now also loads texture atlases as exported by Spine. All that is required for a consumer is to supply an image loading function for their specific engine/framework. We provide implementations for spine-love and spine-corona.

The spine-love API can now render all Spine attachment types, including meshes and linked meshes. The API has changed. Where previously a "class" Skeleton existed with a draw function, the new spine-love API introduces a new SkeletonRenderer. See the example on API usage.

The spine-corona API can now also render all Spine attachment types. The API has not changed.
2016-10-11 16:33:25 +02:00

245 lines
7.3 KiB
Lua

-------------------------------------------------------------------------------
-- Spine Runtimes Software License
-- Version 2.3
--
-- Copyright (c) 2013-2015, Esoteric Software
-- All rights reserved.
--
-- You are granted a perpetual, non-exclusive, non-sublicensable and
-- non-transferable license to use, install, execute and perform the Spine
-- Runtimes Software (the "Software") and derivative works solely for personal
-- or internal use. Without the written permission of Esoteric Software (see
-- Section 2 of the Spine Software License Agreement), you may not (a) modify,
-- translate, adapt or otherwise create derivative works, improvements of the
-- Software or develop new applications using the Software or (b) remove,
-- delete, alter or obscure any trademarks or any copyright, trademark, patent
-- or other intellectual property or proprietary rights notices on or in the
-- Software, including any copy thereof. Redistributions in binary or source
-- form must include this license and terms.
--
-- THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE "AS IS" AND ANY EXPRESS OR
-- IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
-- MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
-- EVENT SHALL ESOTERIC SOFTWARE BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
-- SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
-- PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
-- OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
-- WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
-- OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
-- ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
-------------------------------------------------------------------------------
local setmetatable = setmetatable
local table_insert = table.insert
local math_abs = math.abs
local TextureAtlasRegion = require "spine-lua.TextureAtlasRegion"
local TextureWrap = require "spine-lua.TextureWrap"
local TextureFilter = require "spine-lua.TextureFilter"
local TextureAtlasPage = {}
TextureAtlasPage.__index = TextureAtlasPage
function TextureAtlasPage.new ()
local self = {
name = nil,
minFilter = nil,
magFilter = nil,
uWrap = nil,
vWrap = nil,
texture = nil,
width = 0,
height = 0
}
setmetatable(self, TextureAtlasPage)
return self
end
local TextureAtlas = {}
TextureAtlas.__index = TextureAtlas
function TextureAtlas.new (atlasContent, imageLoader)
local self = {
pages = {},
regions = {}
}
setmetatable(self, TextureAtlas)
self:parse(atlasContent, imageLoader)
return self
end
function TextureAtlas:parse (atlasContent, imageLoader)
if not atlasContent then error("atlasContent cannot be nil.", 2) end
if not imageLoader then error("imageLoader cannot be nil.", 2) end
local lines = {}
local index = 0
local numLines = 0
for line in atlasContent:gmatch("[^\r\n]+") do
lines[numLines] = line
numLines = numLines + 1
end
local readLine = function ()
if index >= numLines then return nil end
local line = lines[index]
index = index + 1
return line
end
local readValue = function ()
local line = readLine()
local idx = line:find(":")
if not idx then error("Invalid line: " .. line, 2) end
return line:sub(idx + 1):match'^%s*(.*%S)' or ''
end
local readTuple = function ()
local line = readLine()
local idx = line:find(":")
if not idx then error("Invalid line: " .. line, 2) end
local i = 1
local lastMatch = idx + 1
local tuple = {}
while i <= 3 do
local comma = line:find(",", lastMatch)
if not comma then break end
tuple[i] = line:sub(lastMatch, comma - 1):match'^%s*(.*%S)' or ''
lastMatch = comma + 1
i = i + 1
end
tuple[i] = line:sub(lastMatch):match'^%s*(.*%S)' or ''
return tuple
end
local parseInt = function (str)
return tonumber(str)
end
local filterFromString = function (str)
str = str:lower()
if str == "nearest" then return TextureFilter.Nearest
elseif str == "linear" then return TextureFilter.Linear
elseif str == "mipmap" then return TextureFilter.MipMap
elseif str == "mipmapnearestnearest" then return TextureFilter.MipMapNearestNearest
elseif str == "mipmaplinearnearest" then return TextureFilter.MipMapLinearNearest
elseif str == "mipmapnearestlinear" then return TextureFilter.MipMapNearestLinear
elseif str == "mipmaplinearlinear" then return TextureFilter.MipMapLinearLinear
else error("Unknown texture wrap: " .. str, 2)
end
end
local page = nil
while true do
local line = readLine()
if not line then break end
line = line:match'^%s*(.*%S)' or ''
if line:len() == 0 then
page = nil
elseif not page then
page = TextureAtlasPage.new()
page.name = line
local tuple = readTuple()
if #tuple == 2 then
page.width = parseInt(tuple[1])
page.height = parseInt(tuple[2])
tuple = readTuple()
else
-- We only support atlases that have the page width/height
-- encoded in them. That way we don't rely on any special
-- wrapper objects for images to get the page size from
error("Atlas must specify page width/height. Please export to the latest atlas format", 2)
end
tuple = readTuple()
page.minFilter = filterFromString(tuple[1])
page.magFilter = filterFromString(tuple[2])
local direction = readValue()
page.uWrap = TextureWrap.ClampToEdge
page.vWrap = TextureWrap.ClampToEdge
if direction == "x" then
page.uWrap = TextureWrap.Repeat
elseif direction == "y" then
page.vWrap = TextureWrap.Repeat
elseif direction == "xy" then
page.uWrap = TextureWrap.Repeat
page.vWrap = TextureWrap.Repeat
end
page.texture = imageLoader(line)
-- FIXME page.texture:setFilters(page.minFilter, page.magFilter)
-- FIXME page.texture:setWraps(page.uWrap, page.vWrap)
table_insert(self.pages, page)
else
local region = TextureAtlasRegion.new()
region.name = line
region.page = page
if readValue() == "true" then region.rotate = true end
local tuple = readTuple()
local x = parseInt(tuple[1])
local y = parseInt(tuple[2])
tuple = readTuple()
local width = parseInt(tuple[1])
local height = parseInt(tuple[2])
region.u = x / page.width
region.v = y / page.height
if region.rotate then
region.u2 = (x + height) / page.width
region.v2 = (y + width) / page.height
else
region.u2 = (x + width) / page.width
region.v2 = (y + height) / page.height
end
region.x = x
region.y = y
region.width = math_abs(width)
region.height = math_abs(height)
-- Read and skip optional splits
tuple = readTuple()
if #tuple == 4 then
tuple = readTuple()
if #tuple == 4 then
readTuple()
end
end
region.originalWidth = parseInt(tuple[1])
region.originalHeight = parseInt(tuple[2])
tuple = readTuple()
region.offsetX = parseInt(tuple[1])
region.offsetY = parseInt(tuple[2])
region.index = parseInt(readValue())
region.texture = page.texture
table_insert(self.regions, region)
end
end
end
function TextureAtlas:findRegion(name)
for i, region in ipairs(self.regions) do
if region.name == name then return region end
end
return nil
end
function TextureAtlas:dispose()
for i, page in ipairs(self.pairs) do
-- FIXME implement disposing of pages
-- love2d doesn't support manual disposing
end
end
return TextureAtlas