spine-runtimes/spine-starling
Sebastien Flory 5c154fd236 Fix to avoid excessive flushing of polygon batch.
It seems that when we use a starling SubTexture instead of an Spine texture, this line will trigger a lot of flushing instead of batching the polygons.
This fix avoid that.
Btw, you are using Animation.binarySearch1() in AnimationTimeline wich does not exists yet :-p
2014-09-29 16:51:34 +02:00
..
2014-01-20 04:51:20 +01:00

spine-starling

The spine-starling runtime provides functionality to load, manipulate and render Spine skeletal animation data using Starling. spine-starling is based on spine-as3.

Setup

  1. Download the Spine Runtimes source using git or by downloading it as a zip.
  2. Using Adobe Flash Builder 4.6, import the spine-as3 and spine-starling projects by choosing File -> Import -> Existing projects. For other IDEs you will need to create new projects and import the source.

Alternatively, the contents of the spine-as3/src and spine-starling/src directories can be copied into your project.

Examples

Spine atlas example Starling atlas example Skin example