2025-07-24 00:53:47 +02:00

140 lines
4.4 KiB
Dart

// ******************************************************************************
// Spine Runtimes License Agreement
// Last updated July 28, 2023. Replaces all prior versions.
//
// Copyright (c) 2013-2023, Esoteric Software LLC
//
// Integration of the Spine Runtimes into software or otherwise creating
// derivative works of the Spine Runtimes is permitted under the terms and
// conditions of Section 2 of the Spine Editor License Agreement:
// http://esotericsoftware.com/spine-editor-license
//
// Otherwise, it is permitted to integrate the Spine Runtimes into software or
// otherwise create derivative works of the Spine Runtimes (collectively,
// "Products"), provided that each user of the Products must obtain their own
// Spine Editor license and redistribution of the Products in any form must
// include this license and copyright notice.
//
// THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
// WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
// DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
// DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
// (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
// BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
// ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THE
// SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
// *****************************************************************************/
// AUTO GENERATED FILE, DO NOT EDIT.
import 'dart:ffi';
import 'spine_flutter_bindings_generated.dart';
import 'rtti.dart';
import 'skeleton.dart';
import 'physics.dart';
import 'bone_data.dart';
import 'bone_local.dart';
import 'bone_pose.dart';
import 'arrays.dart';
/// Bone wrapper
class Bone implements Finalizable {
static late SpineFlutterBindings _bindings;
final Pointer<spine_bone_wrapper> _ptr;
/// Initialize the bindings for all spine-flutter classes
static void init(SpineFlutterBindings bindings) {
_bindings = bindings;
}
Bone.fromPointer(this._ptr);
/// Get the native pointer for FFI calls
Pointer get nativePtr => _ptr;
factory Bone(BoneData data, Bone parent) {
final ptr = _bindings.spine_bone_create(data.nativePtr.cast(), parent.nativePtr.cast());
return Bone.fromPointer(ptr);
}
factory Bone.from(Bone bone, Bone parent) {
final ptr = _bindings.spine_bone_create2(bone.nativePtr.cast(), parent.nativePtr.cast());
return Bone.fromPointer(ptr);
}
Rtti get rtti {
final result = _bindings.spine_bone_get_rtti(_ptr);
return Rtti.fromPointer(result);
}
Bone get parent {
final result = _bindings.spine_bone_get_parent(_ptr);
return Bone.fromPointer(result);
}
ArrayBone get children {
final result = _bindings.spine_bone_get_children(_ptr);
return ArrayBone.fromPointer(result);
}
static bool isYDown() {
final result = _bindings.spine_bone_is_y_down();
return result;
}
static void setYDown(bool value) {
_bindings.spine_bone_set_y_down(value);
}
void update(Skeleton skeleton, Physics physics) {
_bindings.spine_bone_update(_ptr, skeleton.nativePtr.cast(), physics.value);
}
BoneData get data {
final result = _bindings.spine_bone_get_data(_ptr);
return BoneData.fromPointer(result);
}
BoneLocal get pose {
final result = _bindings.spine_bone_get_pose(_ptr);
return BoneLocal.fromPointer(result);
}
BonePose get appliedPose {
final result = _bindings.spine_bone_get_applied_pose(_ptr);
return BonePose.fromPointer(result);
}
void resetConstrained() {
_bindings.spine_bone_reset_constrained(_ptr);
}
void constrained() {
_bindings.spine_bone_constrained(_ptr);
}
bool get isPoseEqualToApplied {
final result = _bindings.spine_bone_is_pose_equal_to_applied(_ptr);
return result;
}
bool get isActive {
final result = _bindings.spine_bone_is_active(_ptr);
return result;
}
set active(bool value) {
_bindings.spine_bone_set_active(_ptr, value);
}
static Rtti rttiStatic() {
final result = _bindings.spine_bone_rtti();
return Rtti.fromPointer(result);
}
void dispose() {
_bindings.spine_bone_dispose(_ptr);
}
}