mirror of
https://github.com/EsotericSoftware/spine-runtimes.git
synced 2025-12-21 17:56:04 +08:00
140 lines
4.4 KiB
Dart
140 lines
4.4 KiB
Dart
// ******************************************************************************
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// Spine Runtimes License Agreement
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// Last updated July 28, 2023. Replaces all prior versions.
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//
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// Copyright (c) 2013-2023, Esoteric Software LLC
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//
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// Integration of the Spine Runtimes into software or otherwise creating
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// derivative works of the Spine Runtimes is permitted under the terms and
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// conditions of Section 2 of the Spine Editor License Agreement:
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// http://esotericsoftware.com/spine-editor-license
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//
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// Otherwise, it is permitted to integrate the Spine Runtimes into software or
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// otherwise create derivative works of the Spine Runtimes (collectively,
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// "Products"), provided that each user of the Products must obtain their own
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// Spine Editor license and redistribution of the Products in any form must
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// include this license and copyright notice.
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//
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// THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
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// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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// WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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// DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
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// DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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// (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
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// BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
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// ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THE
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// SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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// *****************************************************************************/
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// AUTO GENERATED FILE, DO NOT EDIT.
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import 'dart:ffi';
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import 'spine_flutter_bindings_generated.dart';
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import 'rtti.dart';
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import 'skeleton.dart';
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import 'physics.dart';
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import 'bone_data.dart';
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import 'bone_local.dart';
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import 'bone_pose.dart';
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import 'arrays.dart';
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/// Bone wrapper
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class Bone implements Finalizable {
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static late SpineFlutterBindings _bindings;
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final Pointer<spine_bone_wrapper> _ptr;
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/// Initialize the bindings for all spine-flutter classes
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static void init(SpineFlutterBindings bindings) {
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_bindings = bindings;
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}
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Bone.fromPointer(this._ptr);
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/// Get the native pointer for FFI calls
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Pointer get nativePtr => _ptr;
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factory Bone(BoneData data, Bone parent) {
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final ptr = _bindings.spine_bone_create(data.nativePtr.cast(), parent.nativePtr.cast());
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return Bone.fromPointer(ptr);
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}
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factory Bone.from(Bone bone, Bone parent) {
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final ptr = _bindings.spine_bone_create2(bone.nativePtr.cast(), parent.nativePtr.cast());
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return Bone.fromPointer(ptr);
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}
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Rtti get rtti {
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final result = _bindings.spine_bone_get_rtti(_ptr);
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return Rtti.fromPointer(result);
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}
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Bone get parent {
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final result = _bindings.spine_bone_get_parent(_ptr);
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return Bone.fromPointer(result);
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}
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ArrayBone get children {
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final result = _bindings.spine_bone_get_children(_ptr);
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return ArrayBone.fromPointer(result);
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}
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static bool isYDown() {
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final result = _bindings.spine_bone_is_y_down();
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return result;
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}
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static void setYDown(bool value) {
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_bindings.spine_bone_set_y_down(value);
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}
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void update(Skeleton skeleton, Physics physics) {
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_bindings.spine_bone_update(_ptr, skeleton.nativePtr.cast(), physics.value);
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}
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BoneData get data {
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final result = _bindings.spine_bone_get_data(_ptr);
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return BoneData.fromPointer(result);
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}
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BoneLocal get pose {
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final result = _bindings.spine_bone_get_pose(_ptr);
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return BoneLocal.fromPointer(result);
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}
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BonePose get appliedPose {
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final result = _bindings.spine_bone_get_applied_pose(_ptr);
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return BonePose.fromPointer(result);
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}
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void resetConstrained() {
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_bindings.spine_bone_reset_constrained(_ptr);
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}
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void constrained() {
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_bindings.spine_bone_constrained(_ptr);
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}
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bool get isPoseEqualToApplied {
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final result = _bindings.spine_bone_is_pose_equal_to_applied(_ptr);
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return result;
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}
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bool get isActive {
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final result = _bindings.spine_bone_is_active(_ptr);
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return result;
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}
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set active(bool value) {
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_bindings.spine_bone_set_active(_ptr, value);
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}
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static Rtti rttiStatic() {
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final result = _bindings.spine_bone_rtti();
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return Rtti.fromPointer(result);
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}
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void dispose() {
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_bindings.spine_bone_dispose(_ptr);
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}
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} |