NathanSweet 5c6ebf2c63 cocos2d-x updated to 3.1alpha0.
No meshes yet.
2014-05-08 19:21:50 +02:00

97 lines
3.9 KiB
C++

/******************************************************************************
* Spine Runtimes Software License
* Version 2.1
*
* Copyright (c) 2013, Esoteric Software
* All rights reserved.
*
* You are granted a perpetual, non-exclusive, non-sublicensable and
* non-transferable license to install, execute and perform the Spine Runtimes
* Software (the "Software") solely for internal use. Without the written
* permission of Esoteric Software (typically granted by licensing Spine), you
* may not (a) modify, translate, adapt or otherwise create derivative works,
* improvements of the Software or develop new applications using the Software
* or (b) remove, delete, alter or obscure any trademarks or any copyright,
* trademark, patent or other intellectual property or proprietary rights
* notices on or in the Software, including any copy thereof. Redistributions
* in binary or source form must include this license and terms.
*
* THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE "AS IS" AND ANY EXPRESS OR
* IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
* EVENT SHALL ESOTERIC SOFTARE BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
* OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
* WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
* OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*****************************************************************************/
#include "ExampleLayer.h"
#include <iostream>
#include <fstream>
#include <string.h>
USING_NS_CC;
using namespace spine;
using namespace std;
Scene* ExampleLayer::scene () {
Scene *scene = Scene::create();
scene->addChild(ExampleLayer::create());
return scene;
}
bool ExampleLayer::init () {
if (!LayerColor::initWithColor(Color4B(128, 128, 128, 255))) return false;
skeletonNode = SkeletonAnimation::createWithFile("spineboy.json", "spineboy.atlas", 0.6f);
skeletonNode->setMix("walk", "jump", 0.2f);
skeletonNode->setMix("jump", "run", 0.2f);
skeletonNode->setAnimationListener(this, animationStateEvent_selector(ExampleLayer::animationStateEvent));
// skeletonNode->timeScale = 0.3f;
skeletonNode->debugBones = true;
skeletonNode->setAnimation(0, "walk", true);
skeletonNode->addAnimation(0, "jump", false, 3);
skeletonNode->addAnimation(0, "run", true);
// skeletonNode->addAnimation(1, "test", true);
// skeletonNode->runAction(RepeatForever::create(Sequence::create(FadeOut::create(1), FadeIn::create(1), DelayTime::create(5), NULL)));
Size windowSize = Director::getInstance()->getWinSize();
skeletonNode->setPosition(Vector2(windowSize.width / 2, 20));
addChild(skeletonNode);
scheduleUpdate();
return true;
}
void ExampleLayer::update (float deltaTime) {
// Test releasing memory.
// Director::getInstance()->replaceScene(ExampleLayer::scene());
}
void ExampleLayer::animationStateEvent (SkeletonAnimation* node, int trackIndex, spEventType type, spEvent* event, int loopCount) {
spTrackEntry* entry = spAnimationState_getCurrent(node->state, trackIndex);
const char* animationName = (entry && entry->animation) ? entry->animation->name : 0;
switch (type) {
case SP_ANIMATION_START:
log("%d start: %s", trackIndex, animationName);
break;
case SP_ANIMATION_END:
log("%d end: %s", trackIndex, animationName);
break;
case SP_ANIMATION_COMPLETE:
log("%d complete: %s, %d", trackIndex, animationName, loopCount);
break;
case SP_ANIMATION_EVENT:
log("%d event: %s, %s: %d, %f, %s", trackIndex, animationName, event->data->name, event->intValue, event->floatValue, event->stringValue);
break;
}
fflush(stdout);
}