93 lines
3.2 KiB
Haxe

/******************************************************************************
* Spine Runtimes License Agreement
* Last updated July 28, 2023. Replaces all prior versions.
*
* Copyright (c) 2013-2023, Esoteric Software LLC
*
* Integration of the Spine Runtimes into software or otherwise creating
* derivative works of the Spine Runtimes is permitted under the terms and
* conditions of Section 2 of the Spine Editor License Agreement:
* http://esotericsoftware.com/spine-editor-license
*
* Otherwise, it is permitted to integrate the Spine Runtimes into software or
* otherwise create derivative works of the Spine Runtimes (collectively,
* "Products"), provided that each user of the Products must obtain their own
* Spine Editor license and redistribution of the Products in any form must
* include this license and copyright notice.
*
* THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THE
* SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*****************************************************************************/
import starling.display.Quad;
import starling.text.TextField;
import starling.core.Starling;
import starling.display.Sprite;
class SceneManager {
private static var instance:SceneManager;
private var currentScene:Sprite;
private function new() {
// Singleton pattern to ensure only one instance of SceneManager
}
public static function getInstance():SceneManager {
if (instance == null) {
instance = new SceneManager();
}
return instance;
}
public function switchScene(newScene:Scene):Void {
if (currentScene != null) {
currentScene.dispose();
currentScene.removeFromParent(true);
}
currentScene = newScene;
starling.core.Starling.current.stage.addChild(currentScene);
newScene.load();
}
}
abstract class Scene extends Sprite {
var juggler = new starling.animation.Juggler();
public var background:Quad;
public function new() {
super();
var stageWidth = Starling.current.stage.stageWidth;
var stageHeight = Starling.current.stage.stageHeight;
background = new Quad(stageWidth, stageHeight, 0x0);
this.addChild(background);
Starling.current.juggler.add(juggler);
}
abstract public function load():Void;
public override function dispose():Void {
juggler.purge();
Starling.current.juggler.remove(juggler);
super.dispose();
}
public function addText(text:String, x:Int = 10, y:Int = 10) {
var textField = new TextField(250, 30, text);
textField.x = x;
textField.y = y;
textField.format.color = 0xffffffff;
addChild(textField);
return textField;
}
}