mirror of
https://github.com/EsotericSoftware/spine-runtimes.git
synced 2026-02-10 00:58:43 +08:00
93 lines
3.2 KiB
Haxe
93 lines
3.2 KiB
Haxe
/******************************************************************************
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* Spine Runtimes License Agreement
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* Last updated July 28, 2023. Replaces all prior versions.
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*
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* Copyright (c) 2013-2023, Esoteric Software LLC
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*
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* Integration of the Spine Runtimes into software or otherwise creating
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* derivative works of the Spine Runtimes is permitted under the terms and
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* conditions of Section 2 of the Spine Editor License Agreement:
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* http://esotericsoftware.com/spine-editor-license
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*
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* Otherwise, it is permitted to integrate the Spine Runtimes into software or
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* otherwise create derivative works of the Spine Runtimes (collectively,
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* "Products"), provided that each user of the Products must obtain their own
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* Spine Editor license and redistribution of the Products in any form must
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* include this license and copyright notice.
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*
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* THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
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* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THE
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* SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*****************************************************************************/
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import starling.display.Quad;
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import starling.text.TextField;
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import starling.core.Starling;
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import starling.display.Sprite;
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class SceneManager {
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private static var instance:SceneManager;
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private var currentScene:Sprite;
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private function new() {
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// Singleton pattern to ensure only one instance of SceneManager
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}
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public static function getInstance():SceneManager {
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if (instance == null) {
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instance = new SceneManager();
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}
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return instance;
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}
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public function switchScene(newScene:Scene):Void {
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if (currentScene != null) {
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currentScene.dispose();
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currentScene.removeFromParent(true);
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}
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currentScene = newScene;
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starling.core.Starling.current.stage.addChild(currentScene);
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newScene.load();
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}
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}
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abstract class Scene extends Sprite {
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var juggler = new starling.animation.Juggler();
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public var background:Quad;
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public function new() {
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super();
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var stageWidth = Starling.current.stage.stageWidth;
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var stageHeight = Starling.current.stage.stageHeight;
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background = new Quad(stageWidth, stageHeight, 0x0);
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this.addChild(background);
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Starling.current.juggler.add(juggler);
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}
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abstract public function load():Void;
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public override function dispose():Void {
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juggler.purge();
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Starling.current.juggler.remove(juggler);
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super.dispose();
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}
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public function addText(text:String, x:Int = 10, y:Int = 10) {
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var textField = new TextField(250, 30, text);
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textField.x = x;
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textField.y = y;
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textField.format.color = 0xffffffff;
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addChild(textField);
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return textField;
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}
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}
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