99 lines
4.0 KiB
Objective-C

/******************************************************************************
* Spine Runtimes License Agreement
* Last updated September 24, 2021. Replaces all prior versions.
*
* Copyright (c) 2013-2021, Esoteric Software LLC
*
* Integration of the Spine Runtimes into software or otherwise creating
* derivative works of the Spine Runtimes is permitted under the terms and
* conditions of Section 2 of the Spine Editor License Agreement:
* http://esotericsoftware.com/spine-editor-license
*
* Otherwise, it is permitted to integrate the Spine Runtimes into software
* or otherwise create derivative works of the Spine Runtimes (collectively,
* "Products"), provided that each user of the Products must obtain their own
* Spine Editor license and redistribution of the Products in any form must
* include this license and copyright notice.
*
* THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
* THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*****************************************************************************/
#import "SpineboyExample.h"
#import "GoblinsExample.h"
@implementation SpineboyExample
+ (CCScene*) scene {
CCScene *scene = [CCScene node];
[scene addChild:[SpineboyExample node]];
return scene;
}
-(id) init {
self = [super init];
if (!self) return nil;
skeletonNode = [SkeletonAnimation skeletonWithFile:@"spineboy-pro.json" atlasFile:@"spineboy.atlas" scale:0.4];
[skeletonNode setMixFrom:@"walk" to:@"jump" duration:0.2f];
[skeletonNode setMixFrom:@"jump" to:@"run" duration:0.2f];
__weak SkeletonAnimation* node = skeletonNode;
skeletonNode.twoColorTint = true;
skeletonNode.startListener = ^(spTrackEntry* entry) {
const char* animationName = entry->animation->name;
NSLog(@"%d start: %s", entry->trackIndex, animationName);
};
skeletonNode.interruptListener = ^(spTrackEntry* entry) {
NSLog(@"%d interrupt", entry->trackIndex);
};
skeletonNode.endListener = ^(spTrackEntry* entry) {
NSLog(@"%d end", entry->trackIndex);
};
skeletonNode.disposeListener = ^(spTrackEntry* entry) {
NSLog(@"%d dispose", entry->trackIndex);
};
skeletonNode.completeListener = ^(spTrackEntry* entry) {
NSLog(@"%d complete", entry->trackIndex);
};
skeletonNode.eventListener = ^(spTrackEntry* entry, spEvent* event) {
NSLog(@"%d event: %s, %d, %f, %s", entry->trackIndex, event->data->name, event->intValue, event->floatValue, event->stringValue);
};
[skeletonNode setAnimationForTrack:0 name:@"walk" loop:YES];
[skeletonNode addAnimationForTrack:0 name:@"jump" loop:NO afterDelay:2];
[skeletonNode addAnimationForTrack:0 name:@"run" loop:YES afterDelay:0];
// [skeletonNode setAnimationForTrack:1 name:@"test" loop:YES];
CGSize windowSize = [[CCDirector sharedDirector] viewSize];
[skeletonNode setPosition:ccp(windowSize.width / 2, 20)];
[self addChild:skeletonNode];
self.userInteractionEnabled = YES;
self.contentSize = windowSize;
return self;
}
#if ( TARGET_OS_IPHONE || TARGET_IPHONE_SIMULATOR )
- (void)touchBegan:(UITouch *)touch withEvent:(UIEvent *)event {
if (!skeletonNode.debugBones)
skeletonNode.debugBones = true;
else if (skeletonNode.timeScale == 1)
skeletonNode.timeScale = 0.3f;
else
[[CCDirector sharedDirector] replaceScene:[GoblinsExample scene]];
}
#endif
@end