mirror of
https://github.com/EsotericSoftware/spine-runtimes.git
synced 2026-02-04 22:34:53 +08:00
80 lines
3.5 KiB
Lua
80 lines
3.5 KiB
Lua
-------------------------------------------------------------------------------
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-- Copyright (c) 2013, Esoteric Software
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-- All rights reserved.
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--
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-- Redistribution and use in source and binary forms, with or without
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-- modification, are permitted provided that the following conditions are met:
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--
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-- 1. Redistributions of source code must retain the above copyright notice, this
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-- list of conditions and the following disclaimer.
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-- 2. Redistributions in binary form must reproduce the above copyright notice,
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-- this list of conditions and the following disclaimer in the documentation
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-- and/or other materials provided with the distribution.
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--
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-- THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
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-- ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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-- WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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-- DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
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-- ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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-- (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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-- LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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-- ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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-- (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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-- SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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------------------------------------------------------------------------------
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local spine = require "spine-love.spine"
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local json = spine.SkeletonJson.new()
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json.scale = 1
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local skeletonData = json:readSkeletonDataFile("data/spineboy.json")
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local skeleton = spine.Skeleton.new(skeletonData)
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function skeleton:createImage (attachment)
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-- Customize where images are loaded.
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return love.graphics.newImage("data/" .. attachment.name .. ".png")
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end
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skeleton.x = love.graphics.getWidth() / 2
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skeleton.y = love.graphics.getHeight() / 2 + 150
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skeleton.flipX = false
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skeleton.flipY = false
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skeleton.debugBones = true -- Omit or set to false to not draw debug lines on top of the images.
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skeleton.debugSlots = true
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skeleton:setToSetupPose()
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-- AnimationStateData defines crossfade durations between animations.
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local stateData = spine.AnimationStateData.new(skeletonData)
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stateData:setMix("walk", "jump", 0.2)
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stateData:setMix("jump", "walk", 0.4)
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-- AnimationState has a queue of animations and can apply them with crossfading.
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local state = spine.AnimationState.new(stateData)
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state:setAnimationByName(0, "drawOrder")
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state:addAnimationByName(0, "jump", false, 0)
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state:addAnimationByName(0, "walk", true, 0)
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state.onStart = function (trackIndex)
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print(trackIndex.." start: "..state:getCurrent(trackIndex).animation.name)
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end
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state.onEnd = function (trackIndex)
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print(trackIndex.." end: "..state:getCurrent(trackIndex).animation.name)
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end
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state.onComplete = function (trackIndex, loopCount)
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print(trackIndex.." complete: "..state:getCurrent(trackIndex).animation.name..", "..loopCount)
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end
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state.onEvent = function (trackIndex, event)
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print(trackIndex.." event: "..state:getCurrent(trackIndex).animation.name..", "..event.data.name..", "..event.intValue..", "..event.floatValue..", '"..(event.stringValue or "").."'")
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end
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function love.update (delta)
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-- Update the state with the delta time, apply it, and update the world transforms.
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state:update(delta)
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state:apply(skeleton)
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skeleton:updateWorldTransform()
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end
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function love.draw ()
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love.graphics.setColor(255, 255, 255)
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skeleton:draw()
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end
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