spine-runtimes/spine-cpp/spine-cpp/src/spine/TransformConstraintTimeline.cpp
2025-06-27 23:23:23 +02:00

157 lines
6.6 KiB
C++

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#include <spine/TransformConstraintTimeline.h>
#include <spine/Event.h>
#include <spine/Skeleton.h>
#include <spine/Animation.h>
#include <spine/Property.h>
#include <spine/Slot.h>
#include <spine/SlotData.h>
#include <spine/TransformConstraint.h>
#include <spine/TransformConstraintData.h>
using namespace spine;
RTTI_IMPL_MULTI(TransformConstraintTimeline, CurveTimeline, ConstraintTimeline)
TransformConstraintTimeline::TransformConstraintTimeline(size_t frameCount, size_t bezierCount,
int transformConstraintIndex) : CurveTimeline(frameCount,
TransformConstraintTimeline::ENTRIES,
bezierCount),
ConstraintTimeline(transformConstraintIndex) {
PropertyId ids[] = {((PropertyId) Property_TransformConstraint << 32) | transformConstraintIndex};
setPropertyIds(ids, 1);
}
void TransformConstraintTimeline::apply(Skeleton &skeleton, float lastTime, float time, Vector<Event *> *pEvents,
float alpha, MixBlend blend, MixDirection direction, bool appliedPose) {
SP_UNUSED(lastTime);
SP_UNUSED(pEvents);
SP_UNUSED(direction);
TransformConstraint *constraintP = skeleton._transformConstraints[_constraintIndex];
TransformConstraint &constraint = *constraintP;
if (!constraint.isActive()) return;
TransformConstraintData &data = constraint._data;
if (time < _frames[0]) {
switch (blend) {
case MixBlend_Setup:
constraint._mixRotate = data._mixRotate;
constraint._mixX = data._mixX;
constraint._mixY = data._mixY;
constraint._mixScaleX = data._mixScaleX;
constraint._mixScaleY = data._mixScaleY;
constraint._mixShearY = data._mixShearY;
return;
case MixBlend_First:
constraint._mixRotate += (data._mixRotate - constraint._mixRotate) * alpha;
constraint._mixX += (data._mixX - constraint._mixX) * alpha;
constraint._mixY += (data._mixY - constraint._mixY) * alpha;
constraint._mixScaleX += (data._mixScaleX - constraint._mixScaleX) * alpha;
constraint._mixScaleY += (data._mixScaleY - constraint._mixScaleY) * alpha;
constraint._mixShearY += (data._mixShearY - constraint._mixShearY) * alpha;
return;
default:
return;
}
}
float rotate, x, y, scaleX, scaleY, shearY;
int i = Animation::search(_frames, time, TransformConstraintTimeline::ENTRIES);
int curveType = (int) _curves[i / TransformConstraintTimeline::ENTRIES];
switch (curveType) {
case TransformConstraintTimeline::LINEAR: {
float before = _frames[i];
rotate = _frames[i + ROTATE];
x = _frames[i + X];
y = _frames[i + Y];
scaleX = _frames[i + SCALEX];
scaleY = _frames[i + SCALEY];
shearY = _frames[i + SHEARY];
float t = (time - before) / (_frames[i + ENTRIES] - before);
rotate += (_frames[i + ENTRIES + ROTATE] - rotate) * t;
x += (_frames[i + ENTRIES + X] - x) * t;
y += (_frames[i + ENTRIES + Y] - y) * t;
scaleX += (_frames[i + ENTRIES + SCALEX] - scaleX) * t;
scaleY += (_frames[i + ENTRIES + SCALEY] - scaleY) * t;
shearY += (_frames[i + ENTRIES + SHEARY] - shearY) * t;
break;
}
case TransformConstraintTimeline::STEPPED: {
rotate = _frames[i + ROTATE];
x = _frames[i + X];
y = _frames[i + Y];
scaleX = _frames[i + SCALEX];
scaleY = _frames[i + SCALEY];
shearY = _frames[i + SHEARY];
break;
}
default: {
rotate = getBezierValue(time, i, ROTATE, curveType - BEZIER);
x = getBezierValue(time, i, X, curveType + BEZIER_SIZE - BEZIER);
y = getBezierValue(time, i, Y, curveType + BEZIER_SIZE * 2 - BEZIER);
scaleX = getBezierValue(time, i, SCALEX, curveType + BEZIER_SIZE * 3 - BEZIER);
scaleY = getBezierValue(time, i, SCALEY, curveType + BEZIER_SIZE * 4 - BEZIER);
shearY = getBezierValue(time, i, SHEARY, curveType + BEZIER_SIZE * 5 - BEZIER);
}
}
if (blend == MixBlend_Setup) {
constraint._mixRotate = data._mixRotate + (rotate - data._mixRotate) * alpha;
constraint._mixX = data._mixX + (x - data._mixX) * alpha;
constraint._mixY = data._mixY + (y - data._mixY) * alpha;
constraint._mixScaleX = data._mixScaleX + (scaleX - data._mixScaleX) * alpha;
constraint._mixScaleY = data._mixScaleY + (scaleY - data._mixScaleY) * alpha;
constraint._mixShearY = data._mixShearY + (shearY - data._mixShearY) * alpha;
} else {
constraint._mixRotate += (rotate - constraint._mixRotate) * alpha;
constraint._mixX += (x - constraint._mixX) * alpha;
constraint._mixY += (y - constraint._mixY) * alpha;
constraint._mixScaleX += (scaleX - constraint._mixScaleX) * alpha;
constraint._mixScaleY += (scaleY - constraint._mixScaleY) * alpha;
constraint._mixShearY += (shearY - constraint._mixShearY) * alpha;
}
}
void TransformConstraintTimeline::setFrame(size_t frame, float time, float mixRotate, float mixX, float mixY,
float mixScaleX, float mixScaleY, float mixShearY) {
frame *= ENTRIES;
_frames[frame] = time;
_frames[frame + ROTATE] = mixRotate;
_frames[frame + X] = mixX;
_frames[frame + Y] = mixY;
_frames[frame + SCALEX] = mixScaleX;
_frames[frame + SCALEY] = mixScaleY;
_frames[frame + SHEARY] = mixShearY;
}