mirror of
https://github.com/EsotericSoftware/spine-runtimes.git
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157 lines
6.6 KiB
C++
157 lines
6.6 KiB
C++
/******************************************************************************
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* Spine Runtimes License Agreement
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* Last updated April 5, 2025. Replaces all prior versions.
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*
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* Copyright (c) 2013-2025, Esoteric Software LLC
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*
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* Integration of the Spine Runtimes into software or otherwise creating
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* derivative works of the Spine Runtimes is permitted under the terms and
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* conditions of Section 2 of the Spine Editor License Agreement:
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* http://esotericsoftware.com/spine-editor-license
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*
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* Otherwise, it is permitted to integrate the Spine Runtimes into software
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* or otherwise create derivative works of the Spine Runtimes (collectively,
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* "Products"), provided that each user of the Products must obtain their own
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* Spine Editor license and redistribution of the Products in any form must
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* include this license and copyright notice.
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*
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* THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
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* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
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* THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*****************************************************************************/
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#include <spine/TransformConstraintTimeline.h>
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#include <spine/Event.h>
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#include <spine/Skeleton.h>
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#include <spine/Animation.h>
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#include <spine/Property.h>
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#include <spine/Slot.h>
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#include <spine/SlotData.h>
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#include <spine/TransformConstraint.h>
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#include <spine/TransformConstraintData.h>
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using namespace spine;
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RTTI_IMPL_MULTI(TransformConstraintTimeline, CurveTimeline, ConstraintTimeline)
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TransformConstraintTimeline::TransformConstraintTimeline(size_t frameCount, size_t bezierCount,
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int transformConstraintIndex) : CurveTimeline(frameCount,
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TransformConstraintTimeline::ENTRIES,
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bezierCount),
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ConstraintTimeline(transformConstraintIndex) {
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PropertyId ids[] = {((PropertyId) Property_TransformConstraint << 32) | transformConstraintIndex};
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setPropertyIds(ids, 1);
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}
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void TransformConstraintTimeline::apply(Skeleton &skeleton, float lastTime, float time, Vector<Event *> *pEvents,
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float alpha, MixBlend blend, MixDirection direction, bool appliedPose) {
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SP_UNUSED(lastTime);
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SP_UNUSED(pEvents);
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SP_UNUSED(direction);
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TransformConstraint *constraintP = skeleton._transformConstraints[_constraintIndex];
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TransformConstraint &constraint = *constraintP;
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if (!constraint.isActive()) return;
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TransformConstraintData &data = constraint._data;
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if (time < _frames[0]) {
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switch (blend) {
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case MixBlend_Setup:
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constraint._mixRotate = data._mixRotate;
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constraint._mixX = data._mixX;
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constraint._mixY = data._mixY;
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constraint._mixScaleX = data._mixScaleX;
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constraint._mixScaleY = data._mixScaleY;
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constraint._mixShearY = data._mixShearY;
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return;
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case MixBlend_First:
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constraint._mixRotate += (data._mixRotate - constraint._mixRotate) * alpha;
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constraint._mixX += (data._mixX - constraint._mixX) * alpha;
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constraint._mixY += (data._mixY - constraint._mixY) * alpha;
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constraint._mixScaleX += (data._mixScaleX - constraint._mixScaleX) * alpha;
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constraint._mixScaleY += (data._mixScaleY - constraint._mixScaleY) * alpha;
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constraint._mixShearY += (data._mixShearY - constraint._mixShearY) * alpha;
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return;
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default:
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return;
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}
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}
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float rotate, x, y, scaleX, scaleY, shearY;
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int i = Animation::search(_frames, time, TransformConstraintTimeline::ENTRIES);
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int curveType = (int) _curves[i / TransformConstraintTimeline::ENTRIES];
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switch (curveType) {
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case TransformConstraintTimeline::LINEAR: {
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float before = _frames[i];
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rotate = _frames[i + ROTATE];
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x = _frames[i + X];
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y = _frames[i + Y];
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scaleX = _frames[i + SCALEX];
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scaleY = _frames[i + SCALEY];
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shearY = _frames[i + SHEARY];
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float t = (time - before) / (_frames[i + ENTRIES] - before);
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rotate += (_frames[i + ENTRIES + ROTATE] - rotate) * t;
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x += (_frames[i + ENTRIES + X] - x) * t;
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y += (_frames[i + ENTRIES + Y] - y) * t;
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scaleX += (_frames[i + ENTRIES + SCALEX] - scaleX) * t;
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scaleY += (_frames[i + ENTRIES + SCALEY] - scaleY) * t;
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shearY += (_frames[i + ENTRIES + SHEARY] - shearY) * t;
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break;
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}
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case TransformConstraintTimeline::STEPPED: {
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rotate = _frames[i + ROTATE];
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x = _frames[i + X];
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y = _frames[i + Y];
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scaleX = _frames[i + SCALEX];
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scaleY = _frames[i + SCALEY];
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shearY = _frames[i + SHEARY];
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break;
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}
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default: {
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rotate = getBezierValue(time, i, ROTATE, curveType - BEZIER);
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x = getBezierValue(time, i, X, curveType + BEZIER_SIZE - BEZIER);
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y = getBezierValue(time, i, Y, curveType + BEZIER_SIZE * 2 - BEZIER);
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scaleX = getBezierValue(time, i, SCALEX, curveType + BEZIER_SIZE * 3 - BEZIER);
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scaleY = getBezierValue(time, i, SCALEY, curveType + BEZIER_SIZE * 4 - BEZIER);
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shearY = getBezierValue(time, i, SHEARY, curveType + BEZIER_SIZE * 5 - BEZIER);
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}
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}
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if (blend == MixBlend_Setup) {
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constraint._mixRotate = data._mixRotate + (rotate - data._mixRotate) * alpha;
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constraint._mixX = data._mixX + (x - data._mixX) * alpha;
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constraint._mixY = data._mixY + (y - data._mixY) * alpha;
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constraint._mixScaleX = data._mixScaleX + (scaleX - data._mixScaleX) * alpha;
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constraint._mixScaleY = data._mixScaleY + (scaleY - data._mixScaleY) * alpha;
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constraint._mixShearY = data._mixShearY + (shearY - data._mixShearY) * alpha;
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} else {
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constraint._mixRotate += (rotate - constraint._mixRotate) * alpha;
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constraint._mixX += (x - constraint._mixX) * alpha;
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constraint._mixY += (y - constraint._mixY) * alpha;
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constraint._mixScaleX += (scaleX - constraint._mixScaleX) * alpha;
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constraint._mixScaleY += (scaleY - constraint._mixScaleY) * alpha;
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constraint._mixShearY += (shearY - constraint._mixShearY) * alpha;
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}
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}
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void TransformConstraintTimeline::setFrame(size_t frame, float time, float mixRotate, float mixX, float mixY,
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float mixScaleX, float mixScaleY, float mixShearY) {
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frame *= ENTRIES;
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_frames[frame] = time;
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_frames[frame + ROTATE] = mixRotate;
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_frames[frame + X] = mixX;
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_frames[frame + Y] = mixY;
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_frames[frame + SCALEX] = mixScaleX;
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_frames[frame + SCALEY] = mixScaleY;
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_frames[frame + SHEARY] = mixShearY;
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}
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