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21 lines
528 B
C++
21 lines
528 B
C++
#ifndef SPINE_SKELETON_H_
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#define SPINE_SKELETON_H_
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#include <spine/BaseSkeleton.h>
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#include <SFML/Graphics/VertexArray.hpp>
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namespace spine {
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class Skeleton: public BaseSkeleton, public sf::Drawable {
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public:
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sf::VertexArray vertexArray;
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sf::Texture *texture; // This is a bit ugly and means all region attachments must use the same textures.
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Skeleton (SkeletonData *skeletonData);
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virtual void draw (sf::RenderTarget& target, sf::RenderStates states) const;
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};
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} /* namespace spine */
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#endif /* SPINE_SKELETON_H_ */
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