2025-06-07 02:39:16 +02:00

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/******************************************************************************
* Spine Runtimes License Agreement
* Last updated January 1, 2020. Replaces all prior versions.
*
* Copyright (c) 2013-2020, Esoteric Software LLC
*
* Integration of the Spine Runtimes into software or otherwise creating
* derivative works of the Spine Runtimes is permitted under the terms and
* conditions of Section 2 of the Spine Editor License Agreement:
* http://esotericsoftware.com/spine-editor-license
*
* Otherwise, it is permitted to integrate the Spine Runtimes into software
* or otherwise create derivative works of the Spine Runtimes (collectively,
* "Products"), provided that each user of the Products must obtain their own
* Spine Editor license and redistribution of the Products in any form must
* include this license and copyright notice.
*
* THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
* THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*****************************************************************************/
#ifndef SPINE_POSEDACTIVE_H_
#define SPINE_POSEDACTIVE_H_
#include <spine/dll.h>
#include <spine/Posed.h>
namespace spine {
template<class D, class P, class A>
class SP_API PosedActive : public Posed<D, P, A> {
protected:
bool _active;
public:
PosedActive(D& data, P& pose, A& constrained);
virtual ~PosedActive();
/// Returns false when this constraint won't be updated by
/// Skeleton::updateWorldTransform() because a skin is required and the
/// active skin does not contain this item.
/// @see Skin::getBones()
/// @see Skin::getConstraints()
/// @see PosedData::getSkinRequired()
/// @see Skeleton::updateCache()
bool isActive();
};
template<class D, class P, class A>
PosedActive<D, P, A>::PosedActive(D& data, P& pose, A& constrained) : Posed<D, P, A>(data, pose, constrained), _active(false) {
this->setupPose();
}
template<class D, class P, class A>
PosedActive<D, P, A>::~PosedActive() {
}
template<class D, class P, class A>
bool PosedActive<D, P, A>::isActive() {
return _active;
}
}
#endif /* SPINE_POSEDACTIVE_H_ */