mirror of
https://github.com/EsotericSoftware/spine-runtimes.git
synced 2026-02-04 22:34:53 +08:00
103 lines
3.2 KiB
HTML
103 lines
3.2 KiB
HTML
<!DOCTYPE html>
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<html lang="en">
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<head>
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<meta charset="UTF-8">
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<meta http-equiv="X-UA-Compatible" content="IE=edge">
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<meta name="viewport" content="width=device-width, initial-scale=1.0">
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<script src="//cdn.jsdelivr.net/npm/phaser@3.55.2/dist/phaser.js"></script>
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<script src="../dist/iife/spine-phaser.js"></script>
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<title>Spine Phaser Example</title>
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</head>
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<body>
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<h1>Extended class</h1>
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</body>
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<script>
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function preload() {
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this.load.spineBinary("spineboy-data", "assets/spineboy-pro.skel");
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this.load.spineAtlas("spineboy-atlas", "assets/spineboy-pma.atlas");
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}
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function create() {
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const spineboy = this.add.spine(400, 300, 'spineboy-data', "spineboy-atlas");
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spineboy.scale = 0.5;
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spineboy.animationState.setAnimation(0, "walk", true);
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}
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class CustomSpineObject1 {
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constructor(scene, x, y, data, atlas, animation, loop) {
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this.scene = scene;
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this.spine = scene.add.spine(x, y, data, atlas);
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this.spine.animationState.setAnimation(0, animation, loop);
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}
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}
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class CustomSpineObject2 {
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constructor(scene, x, y, dataKey, atlasKey, animation, loop) {
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this.scene = scene;
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this.spine = scene.make.spine({ scene, x, y, dataKey, atlasKey });
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this.spine.animationState.setAnimation(0, animation, loop);
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scene.sys.displayList.add(this.spine);
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scene.sys.updateList.add(this.spine);
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}
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}
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class CustomSpineObject3 {
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constructor(scene, x, y, dataKey, atlasKey, animation, loop) {
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this.scene = scene;
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this.parent = scene.add.container(0, 0);
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this.spine = scene.make.spine({ scene, x, y, dataKey, atlasKey });
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this.spine.animationState.setAnimation(0, animation, loop);
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this.parent.add(this.spine);
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}
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}
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class Example extends Phaser.Scene {
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constructor() {
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super();
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}
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preload() {
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this.load.image('logo', 'phaser.png');
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this.load.spineBinary("spineboy-data", "assets/spineboy-pro.skel");
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this.load.spineAtlas("spineboy-atlas", "assets/spineboy-pma.atlas");
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}
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create() {
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this.add.image(0, 0, 'logo').setOrigin(0);
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const custom1 = new CustomSpineObject1(this, 100, 550, 'spineboy-data', 'spineboy-atlas', 'idle', true);
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custom1.spine.setScale(0.5);
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const custom2 = new CustomSpineObject2(this, 350, 550, 'spineboy-data', 'spineboy-atlas', 'walk', true);
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custom2.spine.setScale(0.5);
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const custom3 = new CustomSpineObject3(this, 600, 550, 'spineboy-data', 'spineboy-atlas', 'run', true);
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custom3.spine.setScale(0.5);
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this.add.image(400, 0, 'logo').setOrigin(0);
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}
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}
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const config = {
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type: Phaser.WEBGL,
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parent: 'phaser-example',
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width: 800,
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height: 600,
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backgroundColor: '#2d2d2d',
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scene: Example,
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plugins: {
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scene: [
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{ key: "spine.SpinePlugin", plugin: spine.SpinePlugin, mapping: "spine" }
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]
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}
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};
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const game = new Phaser.Game(config);
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</script>
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</html> |