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https://github.com/EsotericSoftware/spine-runtimes.git
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116 lines
3.6 KiB
C
116 lines
3.6 KiB
C
/******************************************************************************
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* Spine Runtimes License Agreement
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* Last updated May 1, 2019. Replaces all prior versions.
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*
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* Copyright (c) 2013-2019, Esoteric Software LLC
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*
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* Integration of the Spine Runtimes into software or otherwise creating
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* derivative works of the Spine Runtimes is permitted under the terms and
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* conditions of Section 2 of the Spine Editor License Agreement:
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* http://esotericsoftware.com/spine-editor-license
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*
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* Otherwise, it is permitted to integrate the Spine Runtimes into software
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* or otherwise create derivative works of the Spine Runtimes (collectively,
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* "Products"), provided that each user of the Products must obtain their own
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* Spine Editor license and redistribution of the Products in any form must
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* include this license and copyright notice.
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*
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* THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY EXPRESS
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* OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
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* OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN
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* NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY DIRECT, INDIRECT,
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* INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
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* BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, BUSINESS
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* INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND ON ANY
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* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE,
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* EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*****************************************************************************/
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#ifndef SPINE_PATHCONSTRAINT_H_
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#define SPINE_PATHCONSTRAINT_H_
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#include <spine/dll.h>
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#include <spine/PathConstraintData.h>
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#include <spine/Bone.h>
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#include <spine/Slot.h>
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#include "PathAttachment.h"
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#ifdef __cplusplus
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extern "C" {
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#endif
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struct spSkeleton;
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typedef struct spPathConstraint {
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spPathConstraintData* const data;
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int bonesCount;
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spBone** const bones;
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spSlot* target;
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float position, spacing, rotateMix, translateMix;
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int spacesCount;
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float* spaces;
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int positionsCount;
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float* positions;
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int worldCount;
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float* world;
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int curvesCount;
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float* curves;
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int lengthsCount;
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float* lengths;
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float segments[10];
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int /*boolean*/ active;
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#ifdef __cplusplus
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spPathConstraint() :
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data(0),
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bonesCount(0),
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bones(0),
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target(0),
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position(0),
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spacing(0),
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rotateMix(0),
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translateMix(0),
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spacesCount(0),
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spaces(0),
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positionsCount(0),
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positions(0),
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worldCount(0),
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world(0),
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curvesCount(0),
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curves(0),
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lengthsCount(0),
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lengths(0),
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active(0) {
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}
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#endif
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} spPathConstraint;
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#define SP_PATHCONSTRAINT_
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SP_API spPathConstraint* spPathConstraint_create (spPathConstraintData* data, const struct spSkeleton* skeleton);
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SP_API void spPathConstraint_dispose (spPathConstraint* self);
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SP_API void spPathConstraint_apply (spPathConstraint* self);
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SP_API float* spPathConstraint_computeWorldPositions(spPathConstraint* self, spPathAttachment* path, int spacesCount, int/*bool*/ tangents, int/*bool*/percentPosition, int/**/percentSpacing);
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#ifdef SPINE_SHORT_NAMES
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typedef spPathConstraint PathConstraint;
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#define PathConstraint_create(...) spPathConstraint_create(__VA_ARGS__)
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#define PathConstraint_dispose(...) spPathConstraint_dispose(__VA_ARGS__)
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#define PathConstraint_apply(...) spPathConstraint_apply(__VA_ARGS__)
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#endif
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#ifdef __cplusplus
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}
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#endif
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#endif /* SPINE_PATHCONSTRAINT_H_ */
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