2014-05-10 15:33:00 +02:00
..
2013-08-08 22:57:57 +02:00
2014-04-28 13:30:56 +02:00
2014-04-20 21:42:25 +04:00
2013-02-20 01:15:31 +01:00
2014-04-19 02:22:47 +02:00

spine-libgdx

The spine-libgdx runtime provides functionality to load, manipulate and render Spine skeletal animation data using libgdx.

Setup

  1. Download the Spine Runtimes source using git or by downloading it as a zip.
  2. Using Eclipse, import the project by choosing File -> Import -> Existing projects. For other IDEs you will need to create a new project and import the source.

Alternatively, the contents of the spine-libgdx/src directory can be copied into your project.

Notes

  • The "test" source directory contains optional examples.
  • spine-libgdx depends on the gdx-backend-lwjgl project so the tests can easily be run on the desktop. If the tests are excluded, spine-libgdx only needs to depend on the gdx project.
  • spine-libgdx depends on the gdx-box2d extension project solely for the Box2DExample test.

Examples