2018-05-30 18:31:36 +02:00

72 lines
2.7 KiB
C++

/******************************************************************************
* Spine Runtimes Software License v2.5
*
* Copyright (c) 2013-2016, Esoteric Software
* All rights reserved.
*
* You are granted a perpetual, non-exclusive, non-sublicensable, and
* non-transferable license to use, install, execute, and perform the Spine
* Runtimes software and derivative works solely for personal or internal
* use. Without the written permission of Esoteric Software (see Section 2 of
* the Spine Software License Agreement), you may not (a) modify, translate,
* adapt, or develop new applications using the Spine Runtimes or otherwise
* create derivative works or improvements of the Spine Runtimes or (b) remove,
* delete, alter, or obscure any trademarks or any copyright, trademark, patent,
* or other intellectual property or proprietary rights notices on or in the
* Software, including any copy thereof. Redistributions in binary or source
* form must include this license and terms.
*
* THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE "AS IS" AND ANY EXPRESS OR
* IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
* EVENT SHALL ESOTERIC SOFTWARE BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, BUSINESS INTERRUPTION, OR LOSS OF
* USE, DATA, OR PROFITS) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER
* IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
* POSSIBILITY OF SUCH DAMAGE.
*****************************************************************************/
#ifndef SPINE_COCOS2DX_H_
#define SPINE_COCOS2DX_H_
#include <spine/spine.h>
#include "cocos2d.h"
#include <spine/SkeletonRenderer.h>
#include <spine/SkeletonAnimation.h>
#include <spine/SkeletonBatch.h>
namespace spine {
class Cocos2dAtlasAttachmentLoader: public AtlasAttachmentLoader {
public:
Cocos2dAtlasAttachmentLoader(Atlas* atlas);
virtual ~Cocos2dAtlasAttachmentLoader();
virtual void configureAttachment(Attachment* attachment);
};
class Cocos2dTextureLoader: public TextureLoader {
public:
Cocos2dTextureLoader();
virtual ~Cocos2dTextureLoader();
virtual void load(AtlasPage& page, const String& path);
virtual void unload(void* texture);
};
class Cocos2dExtension: public DefaultSpineExtension {
public:
Cocos2dExtension();
virtual ~Cocos2dExtension();
protected:
virtual char *_readFile(const String &path, int *length);
};
}
#endif /* SPINE_COCOS2DX_H_ */