mirror of
https://github.com/EsotericSoftware/spine-runtimes.git
synced 2026-02-06 23:34:53 +08:00
167 lines
4.6 KiB
C++
167 lines
4.6 KiB
C++
/******************************************************************************
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* Spine Runtimes License Agreement
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* Last updated April 5, 2025. Replaces all prior versions.
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*
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* Copyright (c) 2013-2025, Esoteric Software LLC
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*
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* Integration of the Spine Runtimes into software or otherwise creating
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* derivative works of the Spine Runtimes is permitted under the terms and
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* conditions of Section 2 of the Spine Editor License Agreement:
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* http://esotericsoftware.com/spine-editor-license
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*
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* Otherwise, it is permitted to integrate the Spine Runtimes into software
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* or otherwise create derivative works of the Spine Runtimes (collectively,
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* "Products"), provided that each user of the Products must obtain their own
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* Spine Editor license and redistribution of the Products in any form must
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* include this license and copyright notice.
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*
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* THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
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* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
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* THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*****************************************************************************/
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#include <spine/PhysicsConstraintData.h>
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#include <spine/PhysicsConstraint.h>
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#include <spine/BoneData.h>
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#include <spine/Skeleton.h>
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using namespace spine;
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RTTI_IMPL(PhysicsConstraintData, ConstraintData)
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PhysicsConstraintData::PhysicsConstraintData(const String &name)
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: ConstraintDataGeneric<PhysicsConstraint, PhysicsConstraintPose>(name), _bone(NULL), _x(0), _y(0), _rotate(0), _scaleX(0), _shearX(0), _limit(0),
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_step(0), _inertiaGlobal(false), _strengthGlobal(false), _dampingGlobal(false), _massGlobal(false), _windGlobal(false), _gravityGlobal(false),
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_mixGlobal(false) {
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}
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BoneData &PhysicsConstraintData::getBone() {
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return *_bone;
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}
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void PhysicsConstraintData::setBone(BoneData &bone) {
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_bone = &bone;
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}
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float PhysicsConstraintData::getStep() {
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return _step;
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}
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void PhysicsConstraintData::setStep(float step) {
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_step = step;
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}
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float PhysicsConstraintData::getX() {
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return _x;
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}
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void PhysicsConstraintData::setX(float x) {
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_x = x;
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}
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float PhysicsConstraintData::getY() {
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return _y;
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}
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void PhysicsConstraintData::setY(float y) {
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_y = y;
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}
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float PhysicsConstraintData::getRotate() {
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return _rotate;
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}
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void PhysicsConstraintData::setRotate(float rotate) {
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_rotate = rotate;
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}
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float PhysicsConstraintData::getScaleX() {
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return _scaleX;
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}
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void PhysicsConstraintData::setScaleX(float scaleX) {
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_scaleX = scaleX;
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}
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float PhysicsConstraintData::getShearX() {
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return _shearX;
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}
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void PhysicsConstraintData::setShearX(float shearX) {
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_shearX = shearX;
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}
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float PhysicsConstraintData::getLimit() {
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return _limit;
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}
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void PhysicsConstraintData::setLimit(float limit) {
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_limit = limit;
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}
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bool PhysicsConstraintData::getInertiaGlobal() {
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return _inertiaGlobal;
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}
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void PhysicsConstraintData::setInertiaGlobal(bool inertiaGlobal) {
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_inertiaGlobal = inertiaGlobal;
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}
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bool PhysicsConstraintData::getStrengthGlobal() {
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return _strengthGlobal;
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}
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void PhysicsConstraintData::setStrengthGlobal(bool strengthGlobal) {
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_strengthGlobal = strengthGlobal;
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}
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bool PhysicsConstraintData::getDampingGlobal() {
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return _dampingGlobal;
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}
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void PhysicsConstraintData::setDampingGlobal(bool dampingGlobal) {
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_dampingGlobal = dampingGlobal;
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}
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bool PhysicsConstraintData::getMassGlobal() {
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return _massGlobal;
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}
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void PhysicsConstraintData::setMassGlobal(bool massGlobal) {
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_massGlobal = massGlobal;
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}
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bool PhysicsConstraintData::getWindGlobal() {
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return _windGlobal;
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}
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void PhysicsConstraintData::setWindGlobal(bool windGlobal) {
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_windGlobal = windGlobal;
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}
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bool PhysicsConstraintData::getGravityGlobal() {
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return _gravityGlobal;
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}
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void PhysicsConstraintData::setGravityGlobal(bool gravityGlobal) {
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_gravityGlobal = gravityGlobal;
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}
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bool PhysicsConstraintData::getMixGlobal() {
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return _mixGlobal;
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}
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void PhysicsConstraintData::setMixGlobal(bool mixGlobal) {
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_mixGlobal = mixGlobal;
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}
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Constraint &PhysicsConstraintData::create(Skeleton &skeleton) {
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return *(new (__FILE__, __LINE__) PhysicsConstraint(*this, skeleton));
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} |