pharan 265d9413d3 Merge branch 'master' into 3.6-beta
Conflicts:
	spine-unity/Assets/spine-unity/Editor/SpineEditorUtilities.cs
	spine-unity/Assets/spine-unity/Modules/SkeletonGraphic/SkeletonGraphic.cs
	spine-unity/Assets/spine-unity/SkeletonAnimator.cs
2017-06-14 19:46:14 +08:00

16 lines
682 B
C#

// Copyright 1998-2016 Epic Games, Inc. All Rights Reserved.
namespace UnrealBuildTool.Rules
{
public class SpinePlugin : ModuleRules
{
public SpinePlugin(ReadOnlyTargetRules Target) : base(Target)
{
PublicIncludePaths.AddRange(new string[] { "SpinePlugin/Public", "SpinePlugin/Public/spine-c/include" });
PrivateIncludePaths.AddRange(new string[] { "SpinePlugin/Private", "SpinePlugin/Public/spine-c/include" });
PublicDependencyModuleNames.AddRange(new string[] { "Core", "CoreUObject", "Engine", "RHI", "RenderCore", "ShaderCore", "ProceduralMeshComponent", "RuntimeMeshComponent" });
OptimizeCode = CodeOptimization.Never;
}
}
}