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Conflicts: spine-unity/Assets/spine-unity/Editor/SpineEditorUtilities.cs spine-unity/Assets/spine-unity/Modules/SkeletonGraphic/SkeletonGraphic.cs spine-unity/Assets/spine-unity/SkeletonAnimator.cs
16 lines
682 B
C#
16 lines
682 B
C#
// Copyright 1998-2016 Epic Games, Inc. All Rights Reserved.
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namespace UnrealBuildTool.Rules
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{
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public class SpinePlugin : ModuleRules
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{
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public SpinePlugin(ReadOnlyTargetRules Target) : base(Target)
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{
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PublicIncludePaths.AddRange(new string[] { "SpinePlugin/Public", "SpinePlugin/Public/spine-c/include" });
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PrivateIncludePaths.AddRange(new string[] { "SpinePlugin/Private", "SpinePlugin/Public/spine-c/include" });
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PublicDependencyModuleNames.AddRange(new string[] { "Core", "CoreUObject", "Engine", "RHI", "RenderCore", "ShaderCore", "ProceduralMeshComponent", "RuntimeMeshComponent" });
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OptimizeCode = CodeOptimization.Never;
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}
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}
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}
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