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spine-runtimes
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spine-runtimes
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spine-starling
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spine-starling-example
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badlogic
63b27b9f46
[as3] Don't submit meshes with alpha==0.
Closes
#1080
2018-04-12 10:46:57 +02:00
..
.settings
[starling]
Closes
#1078
, breaking change. If a skeleton requires two color tinting, you have to enable it manually via SKeletonSprite.twoColorTint = true. Skeletons with two color tinting enabled use TwoColorMeshStyle, which has a different vertex layout and shader compared to the default layout and shaders used by Starling and the spine-starling runtime. This will break your batch and add additional draw calls, use with care.
2018-02-08 14:39:51 +01:00
lib
[as3] Don't submit meshes with alpha==0.
Closes
#1080
2018-04-12 10:46:57 +02:00
src
[as3][starling] Extended SpineboyExample to show how to use bounding box world vertices.
2018-03-14 11:59:58 +01:00
.project
Updated spine-starling to Spine v3 and Starling 1.7 and for use with PowerFlasher FDT.
2016-02-17 04:57:59 +01:00