82 lines
3.1 KiB
Objective-C

/*******************************************************************************
* Copyright (c) 2013, Esoteric Software
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this
* list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
* ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
******************************************************************************/
#import "ExampleLayer.h"
@implementation ExampleLayer
+ (CCScene*) scene {
CCScene *scene = [CCScene node];
[scene addChild:[ExampleLayer node]];
return scene;
}
-(id) init {
self = [super init];
if (!self) return nil;
skeletonNode = [CCSkeleton skeletonWithFile:@"spineboy.json" atlasFile:@"spineboy.atlas"];
AnimationStateData_setMixByName(skeletonNode->state->data, "walk", "jump", 0.4f);
AnimationStateData_setMixByName(skeletonNode->state->data, "jump", "walk", 0.4f);
AnimationState_setAnimationByName(skeletonNode->state, "walk", true);
skeletonNode->timeScale = 0.3f;
skeletonNode->debugBones = true;
CGSize windowSize = [[CCDirector sharedDirector] winSize];
[skeletonNode setPosition:ccp(windowSize.width / 2, 20)];
[self addChild:skeletonNode];
[self scheduleUpdate];
#if __CC_PLATFORM_MAC
[self setMouseEnabled:YES];
#endif
return self;
}
- (void) update:(ccTime)delta {
if (skeletonNode->state->loop) {
if (skeletonNode->state->time > 2) AnimationState_setAnimationByName(skeletonNode->state, "jump", false);
} else {
if (skeletonNode->state->time > 1) AnimationState_setAnimationByName(skeletonNode->state, "walk", true);
}
}
#if __CC_PLATFORM_MAC
- (BOOL) ccMouseDown:(NSEvent*)event {
CCDirector* director = [CCDirector sharedDirector];
NSPoint location = [director convertEventToGL:event];
location.x -= [[director runningScene]position].x;
location.y -= [[director runningScene]position].y;
location.x -= skeletonNode.position.x;
location.y -= skeletonNode.position.y;
if (CGRectContainsPoint(skeletonNode.boundingBox, location)) NSLog(@"Clicked!");
return YES;
}
#endif
@end