mirror of
https://github.com/EsotericSoftware/spine-runtimes.git
synced 2026-02-05 06:44:56 +08:00
82 lines
3.1 KiB
Objective-C
82 lines
3.1 KiB
Objective-C
/*******************************************************************************
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* Copyright (c) 2013, Esoteric Software
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this
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* list of conditions and the following disclaimer.
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* 2. Redistributions in binary form must reproduce the above copyright notice,
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* this list of conditions and the following disclaimer in the documentation
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* and/or other materials provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
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* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
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* ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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******************************************************************************/
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#import "ExampleLayer.h"
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@implementation ExampleLayer
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+ (CCScene*) scene {
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CCScene *scene = [CCScene node];
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[scene addChild:[ExampleLayer node]];
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return scene;
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}
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-(id) init {
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self = [super init];
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if (!self) return nil;
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skeletonNode = [CCSkeleton skeletonWithFile:@"spineboy.json" atlasFile:@"spineboy.atlas"];
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AnimationStateData_setMixByName(skeletonNode->state->data, "walk", "jump", 0.4f);
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AnimationStateData_setMixByName(skeletonNode->state->data, "jump", "walk", 0.4f);
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AnimationState_setAnimationByName(skeletonNode->state, "walk", true);
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skeletonNode->timeScale = 0.3f;
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skeletonNode->debugBones = true;
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CGSize windowSize = [[CCDirector sharedDirector] winSize];
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[skeletonNode setPosition:ccp(windowSize.width / 2, 20)];
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[self addChild:skeletonNode];
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[self scheduleUpdate];
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#if __CC_PLATFORM_MAC
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[self setMouseEnabled:YES];
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#endif
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return self;
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}
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- (void) update:(ccTime)delta {
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if (skeletonNode->state->loop) {
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if (skeletonNode->state->time > 2) AnimationState_setAnimationByName(skeletonNode->state, "jump", false);
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} else {
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if (skeletonNode->state->time > 1) AnimationState_setAnimationByName(skeletonNode->state, "walk", true);
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}
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}
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#if __CC_PLATFORM_MAC
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- (BOOL) ccMouseDown:(NSEvent*)event {
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CCDirector* director = [CCDirector sharedDirector];
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NSPoint location = [director convertEventToGL:event];
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location.x -= [[director runningScene]position].x;
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location.y -= [[director runningScene]position].y;
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location.x -= skeletonNode.position.x;
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location.y -= skeletonNode.position.y;
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if (CGRectContainsPoint(skeletonNode.boundingBox, location)) NSLog(@"Clicked!");
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return YES;
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}
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#endif
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@end
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