mirror of
https://github.com/EsotericSoftware/spine-runtimes.git
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93 lines
3.8 KiB
C++
93 lines
3.8 KiB
C++
/******************************************************************************
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* Spine Runtimes Software License v2.5
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*
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* Copyright (c) 2013-2016, Esoteric Software
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* All rights reserved.
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*
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* You are granted a perpetual, non-exclusive, non-sublicensable, and
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* non-transferable license to use, install, execute, and perform the Spine
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* Runtimes software and derivative works solely for personal or internal
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* use. Without the written permission of Esoteric Software (see Section 2 of
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* the Spine Software License Agreement), you may not (a) modify, translate,
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* adapt, or develop new applications using the Spine Runtimes or otherwise
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* create derivative works or improvements of the Spine Runtimes or (b) remove,
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* delete, alter, or obscure any trademarks or any copyright, trademark, patent,
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* or other intellectual property or proprietary rights notices on or in the
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* Software, including any copy thereof. Redistributions in binary or source
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* form must include this license and terms.
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*
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* THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE "AS IS" AND ANY EXPRESS OR
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* IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
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* MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
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* EVENT SHALL ESOTERIC SOFTWARE BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, BUSINESS INTERRUPTION, OR LOSS OF
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* USE, DATA, OR PROFITS) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER
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* IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
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* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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* POSSIBILITY OF SUCH DAMAGE.
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*****************************************************************************/
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#ifndef Spine_AnimationStateData_h
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#define Spine_AnimationStateData_h
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#include <spine/HashMap.h>
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#include <assert.h>
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#include <string>
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namespace Spine
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{
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class SkeletonData;
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class Animation;
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/// Stores mix (crossfade) durations to be applied when AnimationState animations are changed.
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class AnimationStateData {
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friend class AnimationState;
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public:
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/// The SkeletonData to look up animations when they are specified by name.
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SkeletonData& getSkeletonData();
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/// The mix duration to use when no mix duration has been specifically defined between two animations.
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float getDefaultMix();
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void setDefaultMix(float inValue);
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AnimationStateData(SkeletonData& skeletonData);
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/// Sets a mix duration by animation names.
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void setMix(std::string fromName, std::string toName, float duration);
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/// Sets a mix duration when changing from the specified animation to the other.
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/// See TrackEntry.MixDuration.
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void setMix(Animation* from, Animation* to, float duration);
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///
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/// The mix duration to use when changing from the specified animation to the other,
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/// or the DefaultMix if no mix duration has been set.
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///
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float getMix(Animation* from, Animation* to);
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private:
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class AnimationPair {
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public:
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Animation* _a1;
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Animation* _a2;
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AnimationPair(Animation* a1 = NULL, Animation* a2 = NULL);
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bool operator==(const AnimationPair &other) const;
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};
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struct HashAnimationPair {
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std::size_t operator()(const Spine::AnimationStateData::AnimationPair& val) const;
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};
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SkeletonData& _skeletonData;
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float _defaultMix;
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HashMap<AnimationPair, float, HashAnimationPair> _animationToMixTime;
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};
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}
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#endif /* Spine_AnimationStateData_h */
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