2017-12-12 10:51:11 -05:00

93 lines
3.8 KiB
C++

/******************************************************************************
* Spine Runtimes Software License v2.5
*
* Copyright (c) 2013-2016, Esoteric Software
* All rights reserved.
*
* You are granted a perpetual, non-exclusive, non-sublicensable, and
* non-transferable license to use, install, execute, and perform the Spine
* Runtimes software and derivative works solely for personal or internal
* use. Without the written permission of Esoteric Software (see Section 2 of
* the Spine Software License Agreement), you may not (a) modify, translate,
* adapt, or develop new applications using the Spine Runtimes or otherwise
* create derivative works or improvements of the Spine Runtimes or (b) remove,
* delete, alter, or obscure any trademarks or any copyright, trademark, patent,
* or other intellectual property or proprietary rights notices on or in the
* Software, including any copy thereof. Redistributions in binary or source
* form must include this license and terms.
*
* THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE "AS IS" AND ANY EXPRESS OR
* IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
* EVENT SHALL ESOTERIC SOFTWARE BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, BUSINESS INTERRUPTION, OR LOSS OF
* USE, DATA, OR PROFITS) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER
* IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
* POSSIBILITY OF SUCH DAMAGE.
*****************************************************************************/
#ifndef Spine_AnimationStateData_h
#define Spine_AnimationStateData_h
#include <spine/HashMap.h>
#include <assert.h>
#include <string>
namespace Spine
{
class SkeletonData;
class Animation;
/// Stores mix (crossfade) durations to be applied when AnimationState animations are changed.
class AnimationStateData {
friend class AnimationState;
public:
/// The SkeletonData to look up animations when they are specified by name.
SkeletonData& getSkeletonData();
/// The mix duration to use when no mix duration has been specifically defined between two animations.
float getDefaultMix();
void setDefaultMix(float inValue);
AnimationStateData(SkeletonData& skeletonData);
/// Sets a mix duration by animation names.
void setMix(std::string fromName, std::string toName, float duration);
/// Sets a mix duration when changing from the specified animation to the other.
/// See TrackEntry.MixDuration.
void setMix(Animation* from, Animation* to, float duration);
///
/// The mix duration to use when changing from the specified animation to the other,
/// or the DefaultMix if no mix duration has been set.
///
float getMix(Animation* from, Animation* to);
private:
class AnimationPair {
public:
Animation* _a1;
Animation* _a2;
AnimationPair(Animation* a1 = NULL, Animation* a2 = NULL);
bool operator==(const AnimationPair &other) const;
};
struct HashAnimationPair {
std::size_t operator()(const Spine::AnimationStateData::AnimationPair& val) const;
};
SkeletonData& _skeletonData;
float _defaultMix;
HashMap<AnimationPair, float, HashAnimationPair> _animationToMixTime;
};
}
#endif /* Spine_AnimationStateData_h */