spine-runtimes/spine-unity/Assets/Spine Examples/Scripts/SpawnSkeletonGraphicExample.cs

34 lines
1.0 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace Spine.Unity.Examples {
public class SpawnSkeletonGraphicExample : MonoBehaviour {
public SkeletonDataAsset skeletonDataAsset;
[SpineAnimation(dataField: "skeletonDataAsset")]
public string startingAnimation;
[SpineSkin(dataField: "skeletonDataAsset")]
public string startingSkin = "base";
public Material skeletonGraphicMaterial;
IEnumerator Start () {
if (skeletonDataAsset == null) yield break;
skeletonDataAsset.GetSkeletonData(false); // Preload SkeletonDataAsset.
yield return new WaitForSeconds(1f); // Pretend stuff is happening.
var sg = SkeletonGraphic.NewSkeletonGraphicGameObject(skeletonDataAsset, this.transform, skeletonGraphicMaterial); // Spawn a new SkeletonGraphic GameObject.
sg.gameObject.name = "SkeletonGraphic Instance";
// Extra Stuff
sg.Initialize(false);
sg.Skeleton.SetSkin(startingSkin);
sg.Skeleton.SetSlotsToSetupPose();
sg.AnimationState.SetAnimation(0, startingAnimation, true);
}
}
}