mirror of
https://github.com/EsotericSoftware/spine-runtimes.git
synced 2026-02-09 16:48:43 +08:00
132 lines
4.2 KiB
TypeScript
132 lines
4.2 KiB
TypeScript
/******************************************************************************
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* Spine Runtimes Software License
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* Version 2.5
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*
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* Copyright (c) 2013-2016, Esoteric Software
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* All rights reserved.
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*
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* You are granted a perpetual, non-exclusive, non-sublicensable, and
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* non-transferable license to use, install, execute, and perform the Spine
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* Runtimes software and derivative works solely for personal or internal
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* use. Without the written permission of Esoteric Software (see Section 2 of
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* the Spine Software License Agreement), you may not (a) modify, translate,
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* adapt, or develop new applications using the Spine Runtimes or otherwise
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* create derivative works or improvements of the Spine Runtimes or (b) remove,
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* delete, alter, or obscure any trademarks or any copyright, trademark, patent,
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* or other intellectual property or proprietary rights notices on or in the
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* Software, including any copy thereof. Redistributions in binary or source
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* form must include this license and terms.
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*
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* THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE "AS IS" AND ANY EXPRESS OR
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* IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
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* MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
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* EVENT SHALL ESOTERIC SOFTWARE BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, BUSINESS INTERRUPTION, OR LOSS OF
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* USE, DATA, OR PROFITS) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER
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* IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
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* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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* POSSIBILITY OF SUCH DAMAGE.
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*****************************************************************************/
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module spine {
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export class AssetManager implements Disposable {
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private _textureLoader: (image: HTMLImageElement) => any;
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private _assets: Map<any> = {};
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private _errors: Map<string> = {};
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private _toLoad = 0;
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private _loaded = 0;
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constructor (textureLoader: (image: HTMLImageElement) => any) {
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this._textureLoader = textureLoader;
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}
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loadText(path: string,
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success: (path: string, text: string) => void = null,
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error: (path: string, error: string) => void = null
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) {
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this._toLoad++;
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let request = new XMLHttpRequest();
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request.onreadystatechange = () => {
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if (request.readyState == XMLHttpRequest.DONE) {
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if (request.status >= 200 && request.status < 300) {
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if (success) success(path, request.responseText);
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this._assets[path] = request.responseText;
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} else {
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if (error) error(path, `Couldn't load text ${path}: status ${request.status}, ${request.responseText}`);
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this._errors[path] = `Couldn't load text ${path}: status ${request.status}, ${request.responseText}`;
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}
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this._toLoad--;
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this._loaded++;
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}
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};
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request.open("GET", path, true);
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request.send();
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}
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loadTexture (path: string,
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success: (path: string, image: HTMLImageElement) => void = null,
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error: (path: string, error: string) => void = null
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) {
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this._toLoad++;
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let img = new Image();
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img.src = path;
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img.onload = (ev) => {
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if (success) success(path, img);
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let texture = this._textureLoader(img);
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this._assets[path] = texture;
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this._toLoad--;
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this._loaded++;
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}
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img.onerror = (ev) => {
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if (error) error(path, `Couldn't load image ${path}`);
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this._errors[path] = `Couldn't load image ${path}`;
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this._toLoad--;
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this._loaded++;
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}
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}
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get (path: string) {
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return this._assets[path];
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}
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remove (path: string) {
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let asset = this._assets[path];
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if ((<any>asset).dispose) (<any>asset).dispose();
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this._assets[path] = null;
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}
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removeAll () {
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for (let key in this._assets) {
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let asset = this._assets[key];
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if ((<any>asset).dispose) (<any>asset).dispose();
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}
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this._assets = {};
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}
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isLoadingComplete (): boolean {
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return this._toLoad == 0;
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}
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toLoad (): number {
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return this._toLoad;
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}
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loaded (): number {
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return this._loaded;
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}
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dispose () {
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this.removeAll();
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}
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hasErrors() {
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return Object.keys(this._errors).length > 0;
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}
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errors() {
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return this._errors;
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}
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}
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}
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