mirror of
https://github.com/EsotericSoftware/spine-runtimes.git
synced 2025-12-22 02:06:03 +08:00
49 lines
2.0 KiB
Swift
49 lines
2.0 KiB
Swift
import SwiftUI
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import Spine
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import SpineCppLite
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struct AnimationStateEvents: View {
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@StateObject
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var controller = SpineController(
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onInitialized: { controller in
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controller.skeleton.scaleX = 0.5
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controller.skeleton.scaleY = 0.5
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controller.skeleton.findSlot(slotName: "gun")?.setColor(r: 1, g: 0, b: 0, a: 1)
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controller.animationStateData.defaultMix = 0.2
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let walk = controller.animationState.setAnimationByName(trackIndex: 0, animationName: "walk", loop: true)
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controller.animationStateWrapper.setTrackEntryListener(entry: walk) { type, entry, event in
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print("Walk animation event \(type)");
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}
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controller.animationState.addAnimationByName(trackIndex: 0, animationName: "jump", loop: false, delay: 2)
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let run = controller.animationState.addAnimationByName(trackIndex: 0, animationName: "run", loop: true, delay: 0)
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controller.animationStateWrapper.setTrackEntryListener(entry: run) { type, entry, event in
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print("Run animation event \(type)");
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}
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controller.animationStateWrapper.setStateListener { type, entry, event in
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if type == SPINE_EVENT_TYPE_EVENT, let event {
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print("User event: { name: \(event.data.name ?? "--"), intValue: \(event.intValue), floatValue: \(event.floatValue), stringValue: \(event.stringValue ?? "--") }")
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}
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}
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let current = controller.animationState.getCurrent(trackIndex: 0)?.animation.name ?? "--"
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print("Current: \(current)")
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}
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)
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var body: some View {
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VStack {
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Text("See output in console!")
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SpineView(
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from: .bundle(atlasFileName: "spineboy-pma.atlas", skeletonFileName: "spineboy-pro.skel"),
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controller: controller
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)
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}
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.navigationTitle("Animation State Listener")
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.navigationBarTitleDisplayMode(.inline)
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}
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}
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#Preview {
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AnimationStateEvents()
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}
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