2016-06-20 19:26:05 +02:00
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2016-04-03 18:16:17 +02:00
2016-06-20 19:26:05 +02:00
2014-12-13 14:24:15 +01:00

spine-threejs

spine-threejs is a basic example of how to load and manipulate Spine skeletal animation data using Three.js. spine-threejs is based on spine-js.

Licensing

This Spine Runtime may only be used for personal or internal use, typically to evaluate Spine before purchasing. If you would like to incorporate a Spine Runtime into your applications, distribute software containing a Spine Runtime, or modify a Spine Runtime, then you will need a valid Spine license. Please see the Spine Runtimes Software License for detailed information.

The Spine Runtimes are developed with the intent to be used with data exported from Spine. By purchasing Spine, Section 2 of the Spine Software License grants the right to create and distribute derivative works of the Spine Runtimes.

Spine version

spine-threejs works with data exported from Spine 3.1.08. Updating spine-threejs to v3.2 and v3.3 is in progress.

spine-threejs supports all Spine features except for rendering meshes.

spine-threejs does not yet support loading the binary format.

Setup

To run the example:

  1. Copy the contents of spine-js to spine-threejs/spine-js.
  2. Place the files on a webserver. Images can't be loaded when run from a local directory.
  3. Open spine-threejs/example/index.html in a web browser.

Demos

Notes

  • Atlas images should not use premultiplied alpha or rotation.