mirror of
https://github.com/EsotericSoftware/spine-runtimes.git
synced 2026-02-06 15:24:55 +08:00
61 lines
2.8 KiB
C#
61 lines
2.8 KiB
C#
/******************************************************************************
|
|
* Spine Runtimes Software License
|
|
* Version 2
|
|
*
|
|
* Copyright (c) 2013, Esoteric Software
|
|
* All rights reserved.
|
|
*
|
|
* You are granted a perpetual, non-exclusive, non-sublicensable and
|
|
* non-transferable license to install, execute and perform the Spine Runtimes
|
|
* Software (the "Software") solely for internal use. Without the written
|
|
* permission of Esoteric Software, you may not (a) modify, translate, adapt or
|
|
* otherwise create derivative works, improvements of the Software or develop
|
|
* new applications using the Software or (b) remove, delete, alter or obscure
|
|
* any trademarks or any copyright, trademark, patent or other intellectual
|
|
* property or proprietary rights notices on or in the Software, including
|
|
* any copy thereof. Redistributions in binary or source form must include
|
|
* this license and terms. THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE
|
|
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
|
|
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
|
|
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTARE BE LIABLE FOR ANY
|
|
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
|
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
|
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
|
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
|
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
|
|
* THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|
*****************************************************************************/
|
|
|
|
using System;
|
|
|
|
namespace Spine {
|
|
public class SlotData {
|
|
internal String name;
|
|
internal BoneData boneData;
|
|
internal float r = 1, g = 1, b = 1, a = 1;
|
|
internal String attachmentName;
|
|
internal bool additiveBlending;
|
|
|
|
public String Name { get { return name; } }
|
|
public BoneData BoneData { get { return boneData; } }
|
|
public float R { get { return r; } set { r = value; } }
|
|
public float G { get { return g; } set { g = value; } }
|
|
public float B { get { return b; } set { b = value; } }
|
|
public float A { get { return a; } set { a = value; } }
|
|
/// <summary>May be null.</summary>
|
|
public String AttachmentName { get { return attachmentName; } set { attachmentName = value; } }
|
|
public bool AdditiveBlending { get { return additiveBlending; } set { additiveBlending = value; } }
|
|
|
|
public SlotData (String name, BoneData boneData) {
|
|
if (name == null) throw new ArgumentNullException("name cannot be null.");
|
|
if (boneData == null) throw new ArgumentNullException("boneData cannot be null.");
|
|
this.name = name;
|
|
this.boneData = boneData;
|
|
}
|
|
|
|
override public String ToString () {
|
|
return name;
|
|
}
|
|
}
|
|
}
|