21 lines
496 B
C++

#ifndef SPINE_SKELETON_H_
#define SPINE_SKELETON_H_
#include <spine/BaseSkeleton.h>
#include <SFML/Graphics/VertexArray.hpp>
namespace spine {
class Skeleton: public BaseSkeleton, public sf::Drawable {
public:
sf::VertexArray vertexArray;
sf::Texture *texture; // BOZO - This is ugly. Support multiple textures?
Skeleton (SkeletonData *skeletonData);
virtual void draw (sf::RenderTarget& target, sf::RenderStates states) const;
};
} /* namespace spine */
#endif /* SPINE_SKELETON_H_ */