mirror of
https://github.com/EsotericSoftware/spine-runtimes.git
synced 2025-12-21 01:36:02 +08:00
143 lines
4.9 KiB
Lua
143 lines
4.9 KiB
Lua
-------------------------------------------------------------------------------
|
|
-- Spine Runtimes Software License v2.5
|
|
--
|
|
-- Copyright (c) 2013-2016, Esoteric Software
|
|
-- All rights reserved.
|
|
--
|
|
-- You are granted a perpetual, non-exclusive, non-sublicensable, and
|
|
-- non-transferable license to use, install, execute, and perform the Spine
|
|
-- Runtimes software and derivative works solely for personal or internal
|
|
-- use. Without the written permission of Esoteric Software (see Section 2 of
|
|
-- the Spine Software License Agreement), you may not (a) modify, translate,
|
|
-- adapt, or develop new applications using the Spine Runtimes or otherwise
|
|
-- create derivative works or improvements of the Spine Runtimes or (b) remove,
|
|
-- delete, alter, or obscure any trademarks or any copyright, trademark, patent,
|
|
-- or other intellectual property or proprietary rights notices on or in the
|
|
-- Software, including any copy thereof. Redistributions in binary or source
|
|
-- form must include this license and terms.
|
|
--
|
|
-- THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE "AS IS" AND ANY EXPRESS OR
|
|
-- IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
|
|
-- MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
|
|
-- EVENT SHALL ESOTERIC SOFTWARE BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
|
-- SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
|
|
-- PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, BUSINESS INTERRUPTION, OR LOSS OF
|
|
-- USE, DATA, OR PROFITS) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER
|
|
-- IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
|
|
-- ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
|
|
-- POSSIBILITY OF SUCH DAMAGE.
|
|
-------------------------------------------------------------------------------
|
|
|
|
local setmetatable = setmetatable
|
|
|
|
local SkeletonData = {}
|
|
SkeletonData.__index = SkeletonData
|
|
|
|
function SkeletonData.new ()
|
|
local self = {
|
|
name,
|
|
bones = {},
|
|
slots = {},
|
|
skins = {},
|
|
defaultSkin = nil,
|
|
events = {},
|
|
animations = {},
|
|
ikConstraints = {},
|
|
transformConstraints = {},
|
|
pathConstraints = {},
|
|
x, y, width, height,
|
|
version, hash, imagesPath,
|
|
slotNameIndices = {}
|
|
}
|
|
setmetatable(self, SkeletonData)
|
|
|
|
return self
|
|
end
|
|
|
|
function SkeletonData:findBone (boneName)
|
|
if not boneName then error("boneName cannot be nil.", 2) end
|
|
for _,bone in ipairs(self.bones) do
|
|
if bone.name == boneName then return bone end
|
|
end
|
|
return nil
|
|
end
|
|
|
|
function SkeletonData:findBoneIndex (boneName)
|
|
if not boneName then error("boneName cannot be nil.", 2) end
|
|
for i,bone in ipairs(self.bones) do
|
|
if bone.name == boneName then return i end
|
|
end
|
|
return -1
|
|
end
|
|
|
|
function SkeletonData:findSlot (slotName)
|
|
if not slotName then error("slotName cannot be nil.", 2) end
|
|
for i,slot in ipairs(self.slots) do
|
|
if slot.name == slotName then return slot end
|
|
end
|
|
return nil
|
|
end
|
|
|
|
function SkeletonData:findSlotIndex (slotName)
|
|
if not slotName then error("slotName cannot be nil.", 2) end
|
|
return self.slotNameIndices[slotName] or -1
|
|
end
|
|
|
|
function SkeletonData:findSkin (skinName)
|
|
if not skinName then error("skinName cannot be nil.", 2) end
|
|
for _,skin in ipairs(self.skins) do
|
|
if skin.name == skinName then return skin end
|
|
end
|
|
return nil
|
|
end
|
|
|
|
function SkeletonData:findEvent (eventName)
|
|
if not eventName then error("eventName cannot be nil.", 2) end
|
|
for _,event in ipairs(self.events) do
|
|
if event.name == eventName then return event end
|
|
end
|
|
return nil
|
|
end
|
|
|
|
function SkeletonData:findAnimation (animationName)
|
|
if not animationName then error("animationName cannot be nil.", 2) end
|
|
for _,animation in ipairs(self.animations) do
|
|
if animation.name == animationName then return animation end
|
|
end
|
|
return nil
|
|
end
|
|
|
|
function SkeletonData:findIkConstraint (constraintName)
|
|
if not constraintName then error("constraintName cannot be nil.", 2) end
|
|
for _,constraint in ipairs(self.ikConstraints) do
|
|
if constraint.name == constraintName then return constraint end
|
|
end
|
|
return nil
|
|
end
|
|
|
|
function SkeletonData:findTransformConstraint (constraintName)
|
|
if not constraintName then error("constraintName cannot be nil.", 2) end
|
|
for _,constraint in ipairs(self.transformConstraints) do
|
|
if constraint.name == constraintName then return constraint end
|
|
end
|
|
return nil
|
|
end
|
|
|
|
function SkeletonData:findPathConstraint (constraintName)
|
|
if not constraintName then error("constraintName cannot be nil.", 2) end
|
|
for _,constraint in ipairs(self.pathConstraints) do
|
|
if constraint.name == constraintName then return constraint end
|
|
end
|
|
return nil
|
|
end
|
|
|
|
function SkeletonData:findPathConstraintIndex (constraintName)
|
|
if not constraintName then error("constraintName cannot be nil.", 2) end
|
|
for i,constraint in ipairs(self.pathConstraints) do
|
|
if constraint.name == constraintName then return i end
|
|
end
|
|
return -1
|
|
end
|
|
|
|
return SkeletonData
|