mirror of
https://github.com/EsotericSoftware/spine-runtimes.git
synced 2025-12-21 01:36:02 +08:00
Fixes additional compatibility issues found when building against Godot 4.5:
1. String::parse_utf8() deprecated and removed in Godot 4.5
- Replaced with String::utf8() for Godot 4.5+
- Added version guards to maintain compatibility with older versions
- Affected files: SpineAnimation, SpineAnimationTrack, SpineAtlasResource,
SpineAttachment, SpineBoneData, SpineConstraintData, SpineEventData,
SpineSkeletonDataResource, SpineSkin, SpineSlotData, SpineSprite
2. Editor header file locations changed in Godot 4.5
- editor/editor_file_system.h -> editor/file_system/editor_file_system.h
- editor/plugins/animation_*_editor_plugin.h -> editor/animation/animation_*_editor_plugin.h
- Added version guards for correct include paths
- Affected files: SpineAtlasResource, SpineAnimationTrack
These changes ensure spine-godot builds successfully with both Godot 4.5 and earlier versions.
214 lines
7.6 KiB
C++
214 lines
7.6 KiB
C++
/******************************************************************************
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* Spine Runtimes License Agreement
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* Last updated April 5, 2025. Replaces all prior versions.
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*
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* Copyright (c) 2013-2025, Esoteric Software LLC
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*
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* Integration of the Spine Runtimes into software or otherwise creating
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* derivative works of the Spine Runtimes is permitted under the terms and
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* conditions of Section 2 of the Spine Editor License Agreement:
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* http://esotericsoftware.com/spine-editor-license
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*
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* Otherwise, it is permitted to integrate the Spine Runtimes into software
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* or otherwise create derivative works of the Spine Runtimes (collectively,
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* "Products"), provided that each user of the Products must obtain their own
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* Spine Editor license and redistribution of the Products in any form must
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* include this license and copyright notice.
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*
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* THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
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* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
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* THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*****************************************************************************/
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#include "SpineBoneData.h"
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#include "SpineCommon.h"
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void SpineBoneData::_bind_methods() {
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ClassDB::bind_method(D_METHOD("get_index"), &SpineBoneData::get_index);
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ClassDB::bind_method(D_METHOD("get_bone_name"), &SpineBoneData::get_bone_name);
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ClassDB::bind_method(D_METHOD("get_parent"), &SpineBoneData::get_parent);
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ClassDB::bind_method(D_METHOD("get_length"), &SpineBoneData::get_length);
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ClassDB::bind_method(D_METHOD("set_length", "v"), &SpineBoneData::set_length);
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ClassDB::bind_method(D_METHOD("get_x"), &SpineBoneData::get_x);
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ClassDB::bind_method(D_METHOD("set_x", "v"), &SpineBoneData::set_x);
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ClassDB::bind_method(D_METHOD("get_y"), &SpineBoneData::get_y);
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ClassDB::bind_method(D_METHOD("set_y", "v"), &SpineBoneData::set_y);
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ClassDB::bind_method(D_METHOD("get_rotation"), &SpineBoneData::get_rotation);
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ClassDB::bind_method(D_METHOD("set_rotation", "v"), &SpineBoneData::set_rotation);
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ClassDB::bind_method(D_METHOD("get_scale_x"), &SpineBoneData::get_scale_x);
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ClassDB::bind_method(D_METHOD("set_scale_x", "v"), &SpineBoneData::set_scale_x);
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ClassDB::bind_method(D_METHOD("get_scale_y"), &SpineBoneData::get_scale_y);
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ClassDB::bind_method(D_METHOD("set_scale_y", "v"), &SpineBoneData::set_scale_y);
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ClassDB::bind_method(D_METHOD("get_shear_x"), &SpineBoneData::get_shear_x);
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ClassDB::bind_method(D_METHOD("set_shear_x", "v"), &SpineBoneData::set_shear_x);
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ClassDB::bind_method(D_METHOD("get_shear_y"), &SpineBoneData::get_shear_y);
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ClassDB::bind_method(D_METHOD("set_shear_y", "v"), &SpineBoneData::set_shear_y);
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ClassDB::bind_method(D_METHOD("get_inherit"), &SpineBoneData::get_inherit);
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ClassDB::bind_method(D_METHOD("set_inherit", "v"), &SpineBoneData::set_inherit);
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ClassDB::bind_method(D_METHOD("is_skin_required"), &SpineBoneData::is_skin_required);
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ClassDB::bind_method(D_METHOD("set_skin_required", "v"), &SpineBoneData::set_skin_required);
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ClassDB::bind_method(D_METHOD("get_color"), &SpineBoneData::get_color);
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ClassDB::bind_method(D_METHOD("set_color", "v"), &SpineBoneData::set_color);
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ClassDB::bind_method(D_METHOD("get_icon"), &SpineBoneData::get_icon);
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ClassDB::bind_method(D_METHOD("set_visible", "v"), &SpineBoneData::set_visible);
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ClassDB::bind_method(D_METHOD("is_visible"), &SpineBoneData::is_visible);
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}
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int SpineBoneData::get_index() {
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SPINE_CHECK(get_spine_object(), 0)
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return get_spine_object()->getIndex();
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}
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String SpineBoneData::get_bone_name() {
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SPINE_CHECK(get_spine_object(), "")
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String name;
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#if (VERSION_MAJOR >= 4 && VERSION_MINOR >= 5)
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name = String::utf8(get_spine_object()->getName().buffer());
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#else
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name.parse_utf8(get_spine_object()->getName().buffer());
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#endif
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return name;
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}
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Ref<SpineBoneData> SpineBoneData::get_parent() {
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SPINE_CHECK(get_spine_object(), nullptr)
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auto parent = get_spine_object()->getParent();
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if (!parent) return nullptr;
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Ref<SpineBoneData> parent_ref(memnew(SpineBoneData));
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parent_ref->set_spine_object(get_spine_owner(), parent);
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return parent_ref;
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}
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float SpineBoneData::get_length() {
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SPINE_CHECK(get_spine_object(), 0)
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return get_spine_object()->getLength();
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}
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void SpineBoneData::set_length(float v) {
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SPINE_CHECK(get_spine_object(), )
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get_spine_object()->setLength(v);
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}
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float SpineBoneData::get_x() {
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SPINE_CHECK(get_spine_object(), 0)
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return get_spine_object()->getX();
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}
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void SpineBoneData::set_x(float v) {
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SPINE_CHECK(get_spine_object(), )
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get_spine_object()->setX(v);
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}
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float SpineBoneData::get_y() {
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SPINE_CHECK(get_spine_object(), 0)
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return get_spine_object()->getY();
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}
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void SpineBoneData::set_y(float v) {
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SPINE_CHECK(get_spine_object(), )
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get_spine_object()->setY(v);
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}
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float SpineBoneData::get_rotation() {
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SPINE_CHECK(get_spine_object(), 0)
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return get_spine_object()->getRotation();
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}
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void SpineBoneData::set_rotation(float v) {
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SPINE_CHECK(get_spine_object(), )
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get_spine_object()->setRotation(v);
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}
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float SpineBoneData::get_scale_x() {
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SPINE_CHECK(get_spine_object(), 0)
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return get_spine_object()->getScaleX();
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}
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void SpineBoneData::set_scale_x(float v) {
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SPINE_CHECK(get_spine_object(), )
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get_spine_object()->setScaleX(v);
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}
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float SpineBoneData::get_scale_y() {
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SPINE_CHECK(get_spine_object(), 0)
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return get_spine_object()->getScaleY();
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}
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void SpineBoneData::set_scale_y(float v) {
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SPINE_CHECK(get_spine_object(), )
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get_spine_object()->setScaleY(v);
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}
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float SpineBoneData::get_shear_x() {
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SPINE_CHECK(get_spine_object(), 0)
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return get_spine_object()->getShearX();
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}
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void SpineBoneData::set_shear_x(float v) {
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SPINE_CHECK(get_spine_object(), )
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get_spine_object()->setShearX(v);
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}
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float SpineBoneData::get_shear_y() {
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SPINE_CHECK(get_spine_object(), 0)
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return get_spine_object()->getShearY();
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}
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void SpineBoneData::set_shear_y(float v) {
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SPINE_CHECK(get_spine_object(), )
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get_spine_object()->setShearY(v);
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}
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SpineConstant::Inherit SpineBoneData::get_inherit() {
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SPINE_CHECK(get_spine_object(), SpineConstant::Inherit::Inherit_Normal)
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return (SpineConstant::Inherit) get_spine_object()->getInherit();
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}
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void SpineBoneData::set_inherit(SpineConstant::Inherit v) {
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SPINE_CHECK(get_spine_object(), )
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get_spine_object()->setInherit((spine::Inherit) v);
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}
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bool SpineBoneData::is_skin_required() {
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SPINE_CHECK(get_spine_object(), false)
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return get_spine_object()->isSkinRequired();
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}
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void SpineBoneData::set_skin_required(bool v) {
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SPINE_CHECK(get_spine_object(), )
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get_spine_object()->setSkinRequired(v);
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}
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Color SpineBoneData::get_color() {
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SPINE_CHECK(get_spine_object(), Color())
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auto color = get_spine_object()->getColor();
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return Color(color.r, color.g, color.b, color.a);
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}
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void SpineBoneData::set_color(Color color) {
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SPINE_CHECK(get_spine_object(), )
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get_spine_object()->getColor().set(color.r, color.g, color.b, color.a);
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}
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String SpineBoneData::get_icon() {
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SPINE_CHECK(get_spine_object(), "")
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return get_spine_object()->getIcon().buffer();
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}
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bool SpineBoneData::is_visible() {
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SPINE_CHECK(get_spine_object(), true)
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return get_spine_object()->isVisible();
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}
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void SpineBoneData::set_visible(bool v) {
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SPINE_CHECK(get_spine_object(), )
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get_spine_object()->setVisible(v);
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}
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