spine-runtimes/spine-godot/spine_godot/SpinePhysicsConstraint.cpp
2025-05-26 13:24:06 +02:00

383 lines
14 KiB
C++

/******************************************************************************
* Spine Runtimes License Agreement
* Last updated April 5, 2025. Replaces all prior versions.
*
* Copyright (c) 2013-2025, Esoteric Software LLC
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* Integration of the Spine Runtimes into software or otherwise creating
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*
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#include "SpinePhysicsConstraint.h"
#include "SpineCommon.h"
#include "SpineSprite.h"
void SpinePhysicsConstraint::_bind_methods() {
ClassDB::bind_method(D_METHOD("update", "physics"), &SpinePhysicsConstraint::update);
ClassDB::bind_method(D_METHOD("get_bone"), &SpinePhysicsConstraint::get_bone);
ClassDB::bind_method(D_METHOD("set_inertia", "value"), &SpinePhysicsConstraint::set_inertia);
ClassDB::bind_method(D_METHOD("get_inertia"), &SpinePhysicsConstraint::get_inertia);
ClassDB::bind_method(D_METHOD("set_strength", "value"), &SpinePhysicsConstraint::set_strength);
ClassDB::bind_method(D_METHOD("get_strength"), &SpinePhysicsConstraint::get_strength);
ClassDB::bind_method(D_METHOD("set_damping", "value"), &SpinePhysicsConstraint::set_damping);
ClassDB::bind_method(D_METHOD("get_damping"), &SpinePhysicsConstraint::get_damping);
ClassDB::bind_method(D_METHOD("set_mass_inverse", "value"), &SpinePhysicsConstraint::set_mass_inverse);
ClassDB::bind_method(D_METHOD("get_mass_inverse"), &SpinePhysicsConstraint::get_mass_inverse);
ClassDB::bind_method(D_METHOD("set_wind", "value"), &SpinePhysicsConstraint::set_wind);
ClassDB::bind_method(D_METHOD("get_wind"), &SpinePhysicsConstraint::get_wind);
ClassDB::bind_method(D_METHOD("set_gravity", "value"), &SpinePhysicsConstraint::set_gravity);
ClassDB::bind_method(D_METHOD("get_gravity"), &SpinePhysicsConstraint::get_gravity);
ClassDB::bind_method(D_METHOD("set_mix", "value"), &SpinePhysicsConstraint::set_mix);
ClassDB::bind_method(D_METHOD("get_mix"), &SpinePhysicsConstraint::get_mix);
ClassDB::bind_method(D_METHOD("set_reset", "value"), &SpinePhysicsConstraint::set_reset);
ClassDB::bind_method(D_METHOD("get_reset"), &SpinePhysicsConstraint::get_reset);
ClassDB::bind_method(D_METHOD("set_ux", "value"), &SpinePhysicsConstraint::set_ux);
ClassDB::bind_method(D_METHOD("get_ux"), &SpinePhysicsConstraint::get_ux);
ClassDB::bind_method(D_METHOD("set_uy", "value"), &SpinePhysicsConstraint::set_uy);
ClassDB::bind_method(D_METHOD("get_uy"), &SpinePhysicsConstraint::get_uy);
ClassDB::bind_method(D_METHOD("set_cx", "value"), &SpinePhysicsConstraint::set_cx);
ClassDB::bind_method(D_METHOD("get_cx"), &SpinePhysicsConstraint::get_cx);
ClassDB::bind_method(D_METHOD("set_cy", "value"), &SpinePhysicsConstraint::set_cy);
ClassDB::bind_method(D_METHOD("get_cy"), &SpinePhysicsConstraint::get_cy);
ClassDB::bind_method(D_METHOD("set_tx", "value"), &SpinePhysicsConstraint::set_tx);
ClassDB::bind_method(D_METHOD("get_tx"), &SpinePhysicsConstraint::get_tx);
ClassDB::bind_method(D_METHOD("set_ty", "value"), &SpinePhysicsConstraint::set_ty);
ClassDB::bind_method(D_METHOD("get_ty"), &SpinePhysicsConstraint::get_ty);
ClassDB::bind_method(D_METHOD("set_x_offset", "value"), &SpinePhysicsConstraint::set_x_offset);
ClassDB::bind_method(D_METHOD("get_x_offset"), &SpinePhysicsConstraint::get_x_offset);
ClassDB::bind_method(D_METHOD("set_x_velocity", "value"), &SpinePhysicsConstraint::set_x_velocity);
ClassDB::bind_method(D_METHOD("get_x_velocity"), &SpinePhysicsConstraint::get_x_velocity);
ClassDB::bind_method(D_METHOD("set_y_offset", "value"), &SpinePhysicsConstraint::set_y_offset);
ClassDB::bind_method(D_METHOD("get_y_offset"), &SpinePhysicsConstraint::get_y_offset);
ClassDB::bind_method(D_METHOD("set_y_velocity", "value"), &SpinePhysicsConstraint::set_y_velocity);
ClassDB::bind_method(D_METHOD("get_y_velocity"), &SpinePhysicsConstraint::get_y_velocity);
ClassDB::bind_method(D_METHOD("set_rotate_offset", "value"), &SpinePhysicsConstraint::set_rotate_offset);
ClassDB::bind_method(D_METHOD("get_rotate_offset"), &SpinePhysicsConstraint::get_rotate_offset);
ClassDB::bind_method(D_METHOD("set_rotate_velocity", "value"), &SpinePhysicsConstraint::set_rotate_velocity);
ClassDB::bind_method(D_METHOD("get_rotate_velocity"), &SpinePhysicsConstraint::get_rotate_velocity);
ClassDB::bind_method(D_METHOD("set_scale_offset", "value"), &SpinePhysicsConstraint::set_scale_offset);
ClassDB::bind_method(D_METHOD("get_scale_offset"), &SpinePhysicsConstraint::get_scale_offset);
ClassDB::bind_method(D_METHOD("set_scale_velocity", "value"), &SpinePhysicsConstraint::set_scale_velocity);
ClassDB::bind_method(D_METHOD("get_scale_velocity"), &SpinePhysicsConstraint::get_scale_velocity);
ClassDB::bind_method(D_METHOD("set_active", "value"), &SpinePhysicsConstraint::set_active);
ClassDB::bind_method(D_METHOD("is_active"), &SpinePhysicsConstraint::is_active);
ClassDB::bind_method(D_METHOD("set_remaining", "value"), &SpinePhysicsConstraint::set_remaining);
ClassDB::bind_method(D_METHOD("get_remaining"), &SpinePhysicsConstraint::get_remaining);
ClassDB::bind_method(D_METHOD("set_last_Time", "value"), &SpinePhysicsConstraint::set_last_Time);
ClassDB::bind_method(D_METHOD("get_last_Time"), &SpinePhysicsConstraint::get_last_Time);
ClassDB::bind_method(D_METHOD("reset"), &SpinePhysicsConstraint::reset);
ClassDB::bind_method(D_METHOD("translate", "x", "y"), &SpinePhysicsConstraint::translate);
ClassDB::bind_method(D_METHOD("rotate", "x", "y", "degrees"), &SpinePhysicsConstraint::rotate);
}
void SpinePhysicsConstraint::update(SpineConstant::Physics physics) {
SPINE_CHECK(get_spine_object(), )
get_spine_object()->update((spine::Physics) physics);
}
Ref<SpinePhysicsConstraintData> SpinePhysicsConstraint::get_data() {
SPINE_CHECK(get_spine_object(), nullptr)
auto &data = get_spine_object()->getData();
Ref<SpinePhysicsConstraintData> data_ref(memnew(SpinePhysicsConstraintData));
data_ref->set_spine_object(*get_spine_owner()->get_skeleton_data_res(), &data);
return data_ref;
}
Ref<SpineBone> SpinePhysicsConstraint::get_bone() {
SPINE_CHECK(get_spine_object(), nullptr)
auto target = get_spine_object()->getBone();
if (!target) return nullptr;
Ref<SpineBone> target_ref(memnew(SpineBone));
target_ref->set_spine_object(get_spine_owner(), target);
return target_ref;
}
void SpinePhysicsConstraint::set_bone(Ref<SpineBone> v) {
SPINE_CHECK(get_spine_object(), )
get_spine_object()->setBone(v.is_valid() && v->get_spine_object() ? v->get_spine_object() : nullptr);
}
void SpinePhysicsConstraint::set_inertia(float value) {
SPINE_CHECK(get_spine_object(), )
get_spine_object()->setInertia(value);
}
float SpinePhysicsConstraint::get_inertia() {
SPINE_CHECK(get_spine_object(), 0)
return get_spine_object()->getInertia();
}
void SpinePhysicsConstraint::set_strength(float value) {
SPINE_CHECK(get_spine_object(), )
get_spine_object()->setStrength(value);
}
float SpinePhysicsConstraint::get_strength() {
SPINE_CHECK(get_spine_object(), 0)
return get_spine_object()->getStrength();
}
void SpinePhysicsConstraint::set_damping(float value) {
SPINE_CHECK(get_spine_object(), )
get_spine_object()->setDamping(value);
}
float SpinePhysicsConstraint::get_damping() {
SPINE_CHECK(get_spine_object(), 0)
return get_spine_object()->getDamping();
}
void SpinePhysicsConstraint::set_mass_inverse(float value) {
SPINE_CHECK(get_spine_object(), )
get_spine_object()->setMassInverse(value);
}
float SpinePhysicsConstraint::get_mass_inverse() {
SPINE_CHECK(get_spine_object(), 0)
return get_spine_object()->getMassInverse();
}
void SpinePhysicsConstraint::set_wind(float value) {
SPINE_CHECK(get_spine_object(), )
get_spine_object()->setWind(value);
}
float SpinePhysicsConstraint::get_wind() {
SPINE_CHECK(get_spine_object(), 0)
return get_spine_object()->getWind();
}
void SpinePhysicsConstraint::set_gravity(float value) {
SPINE_CHECK(get_spine_object(), )
get_spine_object()->setGravity(value);
}
float SpinePhysicsConstraint::get_gravity() {
SPINE_CHECK(get_spine_object(), 0)
return get_spine_object()->getGravity();
}
void SpinePhysicsConstraint::set_mix(float value) {
SPINE_CHECK(get_spine_object(), )
get_spine_object()->setMix(value);
}
float SpinePhysicsConstraint::get_mix() {
SPINE_CHECK(get_spine_object(), 0)
return get_spine_object()->getMix();
}
void SpinePhysicsConstraint::set_reset(bool value) {
SPINE_CHECK(get_spine_object(), )
get_spine_object()->setReset(value);
}
bool SpinePhysicsConstraint::get_reset() {
SPINE_CHECK(get_spine_object(), false)
return get_spine_object()->getReset();
}
void SpinePhysicsConstraint::set_ux(float value) {
SPINE_CHECK(get_spine_object(), )
get_spine_object()->setUx(value);
}
float SpinePhysicsConstraint::get_ux() {
SPINE_CHECK(get_spine_object(), 0)
return get_spine_object()->getUx();
}
void SpinePhysicsConstraint::set_uy(float value) {
SPINE_CHECK(get_spine_object(), )
get_spine_object()->setUy(value);
}
float SpinePhysicsConstraint::get_uy() {
SPINE_CHECK(get_spine_object(), 0)
return get_spine_object()->getUy();
}
void SpinePhysicsConstraint::set_cx(float value) {
SPINE_CHECK(get_spine_object(), )
get_spine_object()->setCx(value);
}
float SpinePhysicsConstraint::get_cx() {
SPINE_CHECK(get_spine_object(), 0)
return get_spine_object()->getCx();
}
void SpinePhysicsConstraint::set_cy(float value) {
SPINE_CHECK(get_spine_object(), )
get_spine_object()->setCy(value);
}
float SpinePhysicsConstraint::get_cy() {
SPINE_CHECK(get_spine_object(), 0)
return get_spine_object()->getCy();
}
void SpinePhysicsConstraint::set_tx(float value) {
SPINE_CHECK(get_spine_object(), )
get_spine_object()->setTx(value);
}
float SpinePhysicsConstraint::get_tx() {
SPINE_CHECK(get_spine_object(), 0)
return get_spine_object()->getTx();
}
void SpinePhysicsConstraint::set_ty(float value) {
SPINE_CHECK(get_spine_object(), )
get_spine_object()->setTy(value);
}
float SpinePhysicsConstraint::get_ty() {
SPINE_CHECK(get_spine_object(), 0)
return get_spine_object()->getTy();
}
void SpinePhysicsConstraint::set_x_offset(float value) {
SPINE_CHECK(get_spine_object(), )
get_spine_object()->setXOffset(value);
}
float SpinePhysicsConstraint::get_x_offset() {
SPINE_CHECK(get_spine_object(), 0)
return get_spine_object()->getXOffset();
}
void SpinePhysicsConstraint::set_x_velocity(float value) {
SPINE_CHECK(get_spine_object(), )
get_spine_object()->setXVelocity(value);
}
float SpinePhysicsConstraint::get_x_velocity() {
SPINE_CHECK(get_spine_object(), 0)
return get_spine_object()->getXVelocity();
}
void SpinePhysicsConstraint::set_y_offset(float value) {
SPINE_CHECK(get_spine_object(), )
get_spine_object()->setYOffset(value);
}
float SpinePhysicsConstraint::get_y_offset() {
SPINE_CHECK(get_spine_object(), 0)
return get_spine_object()->getYOffset();
}
void SpinePhysicsConstraint::set_y_velocity(float value) {
SPINE_CHECK(get_spine_object(), )
get_spine_object()->setYVelocity(value);
}
float SpinePhysicsConstraint::get_y_velocity() {
SPINE_CHECK(get_spine_object(), 0)
return get_spine_object()->getYVelocity();
}
void SpinePhysicsConstraint::set_rotate_offset(float value) {
SPINE_CHECK(get_spine_object(), )
get_spine_object()->setRotateOffset(value);
}
float SpinePhysicsConstraint::get_rotate_offset() {
SPINE_CHECK(get_spine_object(), 0)
return get_spine_object()->getRotateOffset();
}
void SpinePhysicsConstraint::set_rotate_velocity(float value) {
SPINE_CHECK(get_spine_object(), )
get_spine_object()->setRotateVelocity(value);
}
float SpinePhysicsConstraint::get_rotate_velocity() {
SPINE_CHECK(get_spine_object(), 0)
return get_spine_object()->getRotateVelocity();
}
void SpinePhysicsConstraint::set_scale_offset(float value) {
SPINE_CHECK(get_spine_object(), )
get_spine_object()->setScaleOffset(value);
}
float SpinePhysicsConstraint::get_scale_offset() {
SPINE_CHECK(get_spine_object(), 0)
return get_spine_object()->getScaleOffset();
}
void SpinePhysicsConstraint::set_scale_velocity(float value) {
SPINE_CHECK(get_spine_object(), )
get_spine_object()->setScaleVelocity(value);
}
float SpinePhysicsConstraint::get_scale_velocity() {
SPINE_CHECK(get_spine_object(), 0)
return get_spine_object()->getScaleVelocity();
}
void SpinePhysicsConstraint::set_active(bool value) {
SPINE_CHECK(get_spine_object(), )
get_spine_object()->setActive(value);
}
bool SpinePhysicsConstraint::is_active() {
SPINE_CHECK(get_spine_object(), false)
return get_spine_object()->isActive();
}
void SpinePhysicsConstraint::set_remaining(float value) {
SPINE_CHECK(get_spine_object(), )
get_spine_object()->setRemaining(value);
}
float SpinePhysicsConstraint::get_remaining() {
SPINE_CHECK(get_spine_object(), 0)
return get_spine_object()->getRemaining();
}
void SpinePhysicsConstraint::set_last_Time(float value) {
SPINE_CHECK(get_spine_object(), )
get_spine_object()->setLastTime(value);
}
float SpinePhysicsConstraint::get_last_Time() {
SPINE_CHECK(get_spine_object(), 0)
return get_spine_object()->getLastTime();
}
void SpinePhysicsConstraint::reset() {
SPINE_CHECK(get_spine_object(), )
get_spine_object()->reset();
}
void SpinePhysicsConstraint::translate(float x, float y) {
SPINE_CHECK(get_spine_object(), )
get_spine_object()->translate(x, y);
}
void SpinePhysicsConstraint::rotate(float x, float y, float degrees) {
SPINE_CHECK(get_spine_object(), )
get_spine_object()->rotate(x, y, degrees);
}