mirror of
https://github.com/EsotericSoftware/spine-runtimes.git
synced 2025-12-21 01:36:02 +08:00
221 lines
7.9 KiB
C++
221 lines
7.9 KiB
C++
/******************************************************************************
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* Spine Runtimes License Agreement
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* Last updated April 5, 2025. Replaces all prior versions.
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*
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* Copyright (c) 2013-2025, Esoteric Software LLC
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*
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* Integration of the Spine Runtimes into software or otherwise creating
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* derivative works of the Spine Runtimes is permitted under the terms and
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* conditions of Section 2 of the Spine Editor License Agreement:
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* http://esotericsoftware.com/spine-editor-license
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*
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* Otherwise, it is permitted to integrate the Spine Runtimes into software
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* or otherwise create derivative works of the Spine Runtimes (collectively,
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* "Products"), provided that each user of the Products must obtain their own
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* Spine Editor license and redistribution of the Products in any form must
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* include this license and copyright notice.
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*
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* THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
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* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
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* THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*****************************************************************************/
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#include "SpineSlotNode.h"
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#ifdef TOOLS_ENABLED
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#ifdef SPINE_GODOT_EXTENSION
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// FIXME
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#else
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#include "editor/editor_node.h"
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#endif
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#endif
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#ifdef SPINE_GODOT_EXTENSION
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#include <godot_cpp/classes/viewport.hpp>
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#else
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#include "scene/main/viewport.h"
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#endif
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void SpineSlotNode::_bind_methods() {
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ClassDB::bind_method(D_METHOD("_on_world_transforms_changed", "spine_sprite"), &SpineSlotNode::on_world_transforms_changed);
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ClassDB::bind_method(D_METHOD("set_normal_material", "material"), &SpineSlotNode::set_normal_material);
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ClassDB::bind_method(D_METHOD("get_normal_material"), &SpineSlotNode::get_normal_material);
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ClassDB::bind_method(D_METHOD("set_additive_material", "material"), &SpineSlotNode::set_additive_material);
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ClassDB::bind_method(D_METHOD("get_additive_material"), &SpineSlotNode::get_additive_material);
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ClassDB::bind_method(D_METHOD("set_multiply_material", "material"), &SpineSlotNode::set_multiply_material);
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ClassDB::bind_method(D_METHOD("get_multiply_material"), &SpineSlotNode::get_multiply_material);
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ClassDB::bind_method(D_METHOD("set_screen_material", "material"), &SpineSlotNode::set_screen_material);
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ClassDB::bind_method(D_METHOD("get_screen_material"), &SpineSlotNode::get_screen_material);
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ADD_GROUP("Materials", "");
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ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "normal_material", PROPERTY_HINT_RESOURCE_TYPE, "Material"), "set_normal_material", "get_normal_material");
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ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "additive_material", PROPERTY_HINT_RESOURCE_TYPE, "Material"), "set_additive_material", "get_additive_material");
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ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "multiply_material", PROPERTY_HINT_RESOURCE_TYPE, "Material"), "set_multiply_material", "get_multiply_material");
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ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "screen_material", PROPERTY_HINT_RESOURCE_TYPE, "Material"), "set_screen_material", "get_screen_material");
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}
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SpineSlotNode::SpineSlotNode() : slot_index(-1) {
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}
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void SpineSlotNode::_notification(int what) {
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switch (what) {
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case NOTIFICATION_PARENTED: {
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SpineSprite *sprite = cast_to<SpineSprite>(get_parent());
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if (sprite) {
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#if VERSION_MAJOR > 3
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sprite->connect(SNAME("world_transforms_changed"), callable_mp(this, &SpineSlotNode::on_world_transforms_changed));
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#else
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sprite->connect(SNAME("world_transforms_changed"), this, SNAME("_on_world_transforms_changed"));
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#endif
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update_transform(sprite);
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#if VERSION_MAJOR == 3
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_change_notify("transform/translation");
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_change_notify("transform/rotation");
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_change_notify("transform/scale");
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_change_notify("translation");
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_change_notify("rotation");
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_change_notify("rotation_deg");
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_change_notify("scale");
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#endif
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} else {
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WARN_PRINT("SpineSlotNode parent is not a SpineSprite.");
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}
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NOTIFY_PROPERTY_LIST_CHANGED();
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break;
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}
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case NOTIFICATION_UNPARENTED: {
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SpineSprite *sprite = cast_to<SpineSprite>(get_parent());
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if (sprite) {
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#if VERSION_MAJOR > 3
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sprite->disconnect(SNAME("world_transforms_changed"), callable_mp(this, &SpineSlotNode::on_world_transforms_changed));
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#else
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sprite->disconnect(SNAME("world_transforms_changed"), this, SNAME("_on_world_transforms_changed"));
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#endif
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}
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break;
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}
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default:
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break;
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}
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}
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void SpineSlotNode::_get_property_list(List<PropertyInfo> *list) const {
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#ifdef SPINE_GODOT_EXTENSION
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PackedStringArray slot_names;
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#else
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Vector<String> slot_names;
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#endif
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SpineSprite *sprite = cast_to<SpineSprite>(get_parent());
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if (sprite && sprite->get_skeleton_data_res().is_valid()) sprite->get_skeleton_data_res()->get_slot_names(slot_names);
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else
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slot_names.push_back(slot_name);
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auto element = list->front();
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while (element) {
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auto property_info = element->get();
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if (property_info.name == StringName("SpineSlotNode")) break;
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element = element->next();
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}
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PropertyInfo slot_name_property;
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slot_name_property.name = "slot_name";
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slot_name_property.type = Variant::STRING;
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slot_name_property.hint_string = String(",").join(slot_names);
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slot_name_property.hint = PROPERTY_HINT_ENUM;
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slot_name_property.usage = PROPERTY_USAGE_DEFAULT;
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list->insert_after(element, slot_name_property);
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}
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bool SpineSlotNode::_get(const StringName &property, Variant &value) const {
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if (property == StringName("slot_name")) {
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value = slot_name;
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return true;
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}
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return false;
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}
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bool SpineSlotNode::_set(const StringName &property, const Variant &value) {
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if (property == StringName("slot_name")) {
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slot_name = value;
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SpineSprite *sprite = cast_to<SpineSprite>(get_parent());
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update_transform(sprite);
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#if VERSION_MAJOR == 3
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_change_notify("transform/translation");
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_change_notify("transform/rotation");
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_change_notify("transform/scale");
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_change_notify("translation");
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_change_notify("rotation");
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_change_notify("rotation_deg");
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_change_notify("scale");
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#endif
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return true;
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}
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return false;
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}
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void SpineSlotNode::on_world_transforms_changed(const Variant &_sprite) {
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SpineSprite *sprite = cast_to<SpineSprite>(_sprite.operator Object *());
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update_transform(sprite);
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}
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void SpineSlotNode::update_transform(SpineSprite *sprite) {
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if (!is_visible_in_tree()) return;
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if (!sprite) return;
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if (!sprite->get_skeleton().is_valid() || !sprite->get_skeleton()->get_spine_object()) return;
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auto slot = sprite->get_skeleton()->find_slot(slot_name);
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if (!slot.is_valid()) {
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slot_index = -1;
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return;
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} else {
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slot_index = slot->get_data()->get_index();
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}
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auto bone = slot->get_bone();
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if (!bone.is_valid()) return;
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this->set_global_transform(bone->get_global_transform());
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}
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void SpineSlotNode::set_slot_name(const String &_slot_name) {
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slot_name = _slot_name;
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}
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String SpineSlotNode::get_slot_name() {
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return slot_name;
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}
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Ref<Material> SpineSlotNode::get_normal_material() {
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return normal_material;
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}
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void SpineSlotNode::set_normal_material(Ref<Material> material) {
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normal_material = material;
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}
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Ref<Material> SpineSlotNode::get_additive_material() {
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return additive_material;
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}
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void SpineSlotNode::set_additive_material(Ref<Material> material) {
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additive_material = material;
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}
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Ref<Material> SpineSlotNode::get_multiply_material() {
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return multiply_material;
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}
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void SpineSlotNode::set_multiply_material(Ref<Material> material) {
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multiply_material = material;
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}
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Ref<Material> SpineSlotNode::get_screen_material() {
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return screen_material;
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}
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void SpineSlotNode::set_screen_material(Ref<Material> material) {
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screen_material = material;
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}
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