2019-05-02 11:38:19 +02:00

90 lines
3.3 KiB
C

/******************************************************************************
* Spine Runtimes License Agreement
* Last updated May 1, 2019. Replaces all prior versions.
*
* Copyright (c) 2013-2019, Esoteric Software LLC
*
* Integration of the Spine Runtimes into software or otherwise creating
* derivative works of the Spine Runtimes is permitted under the terms and
* conditions of Section 2 of the Spine Editor License Agreement:
* http://esotericsoftware.com/spine-editor-license
*
* Otherwise, it is permitted to integrate the Spine Runtimes into software
* or otherwise create derivative works of the Spine Runtimes (collectively,
* "Products"), provided that each user of the Products must obtain their own
* Spine Editor license and redistribution of the Products in any form must
* include this license and copyright notice.
*
* THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY EXPRESS
* OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
* OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN
* NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY DIRECT, INDIRECT,
* INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
* BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, BUSINESS
* INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND ON ANY
* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE,
* EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*****************************************************************************/
#ifndef SPINE_IKCONSTRAINT_H_
#define SPINE_IKCONSTRAINT_H_
#include <spine/dll.h>
#include <spine/IkConstraintData.h>
#include <spine/Bone.h>
#ifdef __cplusplus
extern "C" {
#endif
struct spSkeleton;
typedef struct spIkConstraint {
spIkConstraintData* const data;
int bonesCount;
spBone** bones;
spBone* target;
int bendDirection;
int /*boolean*/ compress;
int /*boolean*/ stretch;
float mix;
#ifdef __cplusplus
spIkConstraint() :
data(0),
bonesCount(0),
bones(0),
target(0),
bendDirection(0),
stretch(0),
mix(0) {
}
#endif
} spIkConstraint;
SP_API spIkConstraint* spIkConstraint_create (spIkConstraintData* data, const struct spSkeleton* skeleton);
SP_API void spIkConstraint_dispose (spIkConstraint* self);
SP_API void spIkConstraint_apply (spIkConstraint* self);
SP_API void spIkConstraint_apply1 (spBone* bone, float targetX, float targetY, int /*boolean*/ compress, int /*boolean*/ stretch, int /*boolean*/ uniform, float alpha);
SP_API void spIkConstraint_apply2 (spBone* parent, spBone* child, float targetX, float targetY, int bendDirection, int /*boolean*/ stretch, float alpha);
#ifdef SPINE_SHORT_NAMES
typedef spIkConstraint IkConstraint;
#define IkConstraint_create(...) spIkConstraint_create(__VA_ARGS__)
#define IkConstraint_dispose(...) spIkConstraint_dispose(__VA_ARGS__)
#define IkConstraint_apply(...) spIkConstraint_apply(__VA_ARGS__)
#define IkConstraint_apply1(...) spIkConstraint_apply1(__VA_ARGS__)
#define IkConstraint_apply2(...) spIkConstraint_apply2(__VA_ARGS__)
#endif
#ifdef __cplusplus
}
#endif
#endif /* SPINE_IKCONSTRAINT_H_ */