2019-05-02 11:38:19 +02:00

68 lines
2.9 KiB
C

/******************************************************************************
* Spine Runtimes License Agreement
* Last updated May 1, 2019. Replaces all prior versions.
*
* Copyright (c) 2013-2019, Esoteric Software LLC
*
* Integration of the Spine Runtimes into software or otherwise creating
* derivative works of the Spine Runtimes is permitted under the terms and
* conditions of Section 2 of the Spine Editor License Agreement:
* http://esotericsoftware.com/spine-editor-license
*
* Otherwise, it is permitted to integrate the Spine Runtimes into software
* or otherwise create derivative works of the Spine Runtimes (collectively,
* "Products"), provided that each user of the Products must obtain their own
* Spine Editor license and redistribution of the Products in any form must
* include this license and copyright notice.
*
* THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY EXPRESS
* OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
* OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN
* NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY DIRECT, INDIRECT,
* INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
* BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, BUSINESS
* INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND ON ANY
* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE,
* EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*****************************************************************************/
#ifndef SPINE_SKELETONCLIPPING_H
#define SPINE_SKELETONCLIPPING_H
#include <spine/dll.h>
#include <spine/Array.h>
#include <spine/ClippingAttachment.h>
#include <spine/Slot.h>
#include <spine/Triangulator.h>
#ifdef __cplusplus
extern "C" {
#endif
typedef struct spSkeletonClipping {
spTriangulator* triangulator;
spFloatArray* clippingPolygon;
spFloatArray* clipOutput;
spFloatArray* clippedVertices;
spFloatArray* clippedUVs;
spUnsignedShortArray* clippedTriangles;
spFloatArray* scratch;
spClippingAttachment* clipAttachment;
spArrayFloatArray* clippingPolygons;
} spSkeletonClipping;
SP_API spSkeletonClipping* spSkeletonClipping_create();
SP_API int spSkeletonClipping_clipStart(spSkeletonClipping* self, spSlot* slot, spClippingAttachment* clip);
SP_API void spSkeletonClipping_clipEnd(spSkeletonClipping* self, spSlot* slot);
SP_API void spSkeletonClipping_clipEnd2(spSkeletonClipping* self);
SP_API int /*boolean*/ spSkeletonClipping_isClipping(spSkeletonClipping* self);
SP_API void spSkeletonClipping_clipTriangles(spSkeletonClipping* self, float* vertices, int verticesLength, unsigned short* triangles, int trianglesLength, float* uvs, int stride);
SP_API void spSkeletonClipping_dispose(spSkeletonClipping* self);
#ifdef __cplusplus
}
#endif
#endif /* SPINE_SKELETONCLIPPING_H */