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https://github.com/EsotericSoftware/spine-runtimes.git
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68 lines
2.9 KiB
C
68 lines
2.9 KiB
C
/******************************************************************************
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* Spine Runtimes License Agreement
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* Last updated May 1, 2019. Replaces all prior versions.
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*
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* Copyright (c) 2013-2019, Esoteric Software LLC
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*
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* Integration of the Spine Runtimes into software or otherwise creating
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* derivative works of the Spine Runtimes is permitted under the terms and
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* conditions of Section 2 of the Spine Editor License Agreement:
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* http://esotericsoftware.com/spine-editor-license
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*
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* Otherwise, it is permitted to integrate the Spine Runtimes into software
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* or otherwise create derivative works of the Spine Runtimes (collectively,
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* "Products"), provided that each user of the Products must obtain their own
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* Spine Editor license and redistribution of the Products in any form must
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* include this license and copyright notice.
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*
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* THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY EXPRESS
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* OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
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* OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN
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* NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY DIRECT, INDIRECT,
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* INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
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* BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, BUSINESS
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* INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND ON ANY
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* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE,
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* EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*****************************************************************************/
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#ifndef SPINE_SKELETONCLIPPING_H
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#define SPINE_SKELETONCLIPPING_H
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#include <spine/dll.h>
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#include <spine/Array.h>
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#include <spine/ClippingAttachment.h>
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#include <spine/Slot.h>
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#include <spine/Triangulator.h>
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#ifdef __cplusplus
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extern "C" {
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#endif
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typedef struct spSkeletonClipping {
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spTriangulator* triangulator;
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spFloatArray* clippingPolygon;
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spFloatArray* clipOutput;
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spFloatArray* clippedVertices;
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spFloatArray* clippedUVs;
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spUnsignedShortArray* clippedTriangles;
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spFloatArray* scratch;
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spClippingAttachment* clipAttachment;
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spArrayFloatArray* clippingPolygons;
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} spSkeletonClipping;
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SP_API spSkeletonClipping* spSkeletonClipping_create();
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SP_API int spSkeletonClipping_clipStart(spSkeletonClipping* self, spSlot* slot, spClippingAttachment* clip);
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SP_API void spSkeletonClipping_clipEnd(spSkeletonClipping* self, spSlot* slot);
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SP_API void spSkeletonClipping_clipEnd2(spSkeletonClipping* self);
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SP_API int /*boolean*/ spSkeletonClipping_isClipping(spSkeletonClipping* self);
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SP_API void spSkeletonClipping_clipTriangles(spSkeletonClipping* self, float* vertices, int verticesLength, unsigned short* triangles, int trianglesLength, float* uvs, int stride);
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SP_API void spSkeletonClipping_dispose(spSkeletonClipping* self);
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#ifdef __cplusplus
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}
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#endif
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#endif /* SPINE_SKELETONCLIPPING_H */
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