2019-05-02 11:38:19 +02:00

93 lines
3.3 KiB
C

/******************************************************************************
* Spine Runtimes License Agreement
* Last updated May 1, 2019. Replaces all prior versions.
*
* Copyright (c) 2013-2019, Esoteric Software LLC
*
* Integration of the Spine Runtimes into software or otherwise creating
* derivative works of the Spine Runtimes is permitted under the terms and
* conditions of Section 2 of the Spine Editor License Agreement:
* http://esotericsoftware.com/spine-editor-license
*
* Otherwise, it is permitted to integrate the Spine Runtimes into software
* or otherwise create derivative works of the Spine Runtimes (collectively,
* "Products"), provided that each user of the Products must obtain their own
* Spine Editor license and redistribution of the Products in any form must
* include this license and copyright notice.
*
* THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY EXPRESS
* OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
* OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN
* NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY DIRECT, INDIRECT,
* INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
* BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, BUSINESS
* INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND ON ANY
* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE,
* EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*****************************************************************************/
#ifndef SPINE_SLOT_H_
#define SPINE_SLOT_H_
#include <spine/dll.h>
#include <spine/Bone.h>
#include <spine/Attachment.h>
#include <spine/SlotData.h>
#ifdef __cplusplus
extern "C" {
#endif
typedef struct spSlot {
spSlotData* const data;
spBone* const bone;
spColor color;
spColor* darkColor;
spAttachment* const attachment;
int attachmentVerticesCapacity;
int attachmentVerticesCount;
float* attachmentVertices;
#ifdef __cplusplus
spSlot() :
data(0),
bone(0),
color(),
darkColor(0),
attachment(0),
attachmentVerticesCapacity(0),
attachmentVerticesCount(0),
attachmentVertices(0) {
}
#endif
} spSlot;
SP_API spSlot* spSlot_create (spSlotData* data, spBone* bone);
SP_API void spSlot_dispose (spSlot* self);
/* @param attachment May be 0 to clear the attachment for the slot. */
SP_API void spSlot_setAttachment (spSlot* self, spAttachment* attachment);
SP_API void spSlot_setAttachmentTime (spSlot* self, float time);
SP_API float spSlot_getAttachmentTime (const spSlot* self);
SP_API void spSlot_setToSetupPose (spSlot* self);
#ifdef SPINE_SHORT_NAMES
typedef spSlot Slot;
#define Slot_create(...) spSlot_create(__VA_ARGS__)
#define Slot_dispose(...) spSlot_dispose(__VA_ARGS__)
#define Slot_setAttachment(...) spSlot_setAttachment(__VA_ARGS__)
#define Slot_setAttachmentTime(...) spSlot_setAttachmentTime(__VA_ARGS__)
#define Slot_getAttachmentTime(...) spSlot_getAttachmentTime(__VA_ARGS__)
#define Slot_setToSetupPose(...) spSlot_setToSetupPose(__VA_ARGS__)
#endif
#ifdef __cplusplus
}
#endif
#endif /* SPINE_SLOT_H_ */