mirror of
https://github.com/EsotericSoftware/spine-runtimes.git
synced 2025-12-20 09:16:01 +08:00
74 lines
2.2 KiB
C++
74 lines
2.2 KiB
C++
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#include "ExampleLayer.h"
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#include <iostream>
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#include <fstream>
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#include <string.h>
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using namespace cocos2d;
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using namespace spine;
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using namespace std;
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CCScene* ExampleLayer::scene () {
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CCScene *scene = CCScene::create();
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scene->addChild(ExampleLayer::create());
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return scene;
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}
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bool ExampleLayer::init () {
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if (!CCLayer::init()) return false;
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skeletonNode = CCSkeletonAnimation::createWithFile("spineboy.json", "spineboy.atlas");
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skeletonNode->setMix("walk", "jump", 0.2f);
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skeletonNode->setMix("jump", "walk", 0.4f);
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skeletonNode->setAnimationListener(this, animationStateEvent_selector(ExampleLayer::animationStateEvent));
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skeletonNode->setAnimation(0, "walk", false);
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skeletonNode->addAnimation(0, "jump", false);
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skeletonNode->addAnimation(0, "walk", true);
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skeletonNode->addAnimation(0, "jump", true, 4);
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// skeletonNode->addAnimation(1, "drawOrder", true);
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// skeletonNode->timeScale = 0.3f;
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skeletonNode->debugBones = true;
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skeletonNode->runAction(CCRepeatForever::create(CCSequence::create(CCFadeOut::create(1),
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CCFadeIn::create(1),
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CCDelayTime::create(5),
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NULL)));
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CCSize windowSize = CCDirector::sharedDirector()->getWinSize();
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skeletonNode->setPosition(ccp(windowSize.width / 2, 20));
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addChild(skeletonNode);
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scheduleUpdate();
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return true;
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}
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void ExampleLayer::update (float deltaTime) {
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// Test releasing memory.
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// if (entry->time > 0.1) CCDirector::sharedDirector()->replaceScene(ExampleLayer::scene());
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}
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void ExampleLayer::animationStateEvent (CCSkeletonAnimation* node, int trackIndex, spEventType type, spEvent* event, int loopCount) {
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spTrackEntry* entry = spAnimationState_getCurrent(node->state, trackIndex);
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const char* animationName = (entry && entry->animation) ? entry->animation->name : 0;
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switch (type) {
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case ANIMATION_START:
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CCLog("%d start: %s", trackIndex, animationName);
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break;
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case ANIMATION_END:
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CCLog("%d end: %s", trackIndex, animationName);
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break;
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case ANIMATION_COMPLETE:
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CCLog("%d complete: %s, %d", trackIndex, animationName, loopCount);
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break;
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case ANIMATION_EVENT:
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CCLog("%d event: %s, %s: %d, %f, %s", trackIndex, animationName, event->data->name, event->intValue, event->floatValue, event->stringValue);
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break;
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}
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fflush(stdout);
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}
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