NathanSweet 6899b5249c Added AnimationState.
Fixed bug with keeping attachments visisble when setting new skin.
Clean up. Always more clean up can be done, freaking C++...
2013-03-22 14:22:35 +01:00

61 lines
2.2 KiB
C++

/*******************************************************************************
* Copyright (c) 2013, Esoteric Software
* All rights reserved.
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#ifndef SPINE_ANIMATIONSTATE_H_
#define SPINE_ANIMATIONSTATE_H_
#include <map>
namespace spine {
class Animation;
class AnimationStateData;
class BaseSkeleton;
class AnimationState {
private:
Animation *previous;
float previousTime;
bool previousLoop;
float mixTime, mixDuration;
public:
AnimationStateData *data;
Animation *animation;
float time;
bool loop;
AnimationState (AnimationStateData *data = 0);
void update (float delta);
void apply (BaseSkeleton *skeleton);
void setAnimation (Animation *newAnimation, bool loop, float time);
void setAnimation (Animation *animation, bool loop);
};
} /* namespace spine */
#endif /* SPINE_ANIMATIONSTATE_H_ */