mirror of
https://github.com/EsotericSoftware/spine-runtimes.git
synced 2026-02-05 06:44:56 +08:00
Fixed bug with keeping attachments visisble when setting new skin. Clean up. Always more clean up can be done, freaking C++...
67 lines
2.7 KiB
C++
67 lines
2.7 KiB
C++
/*******************************************************************************
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* Copyright (c) 2013, Esoteric Software
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this
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* list of conditions and the following disclaimer.
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* 2. Redistributions in binary form must reproduce the above copyright notice,
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* this list of conditions and the following disclaimer in the documentation
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* and/or other materials provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
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* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
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* ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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******************************************************************************/
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#include <stdexcept>
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#include <spine/Attachment.h>
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#include <spine/Skin.h>
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#include <spine/BaseSkeleton.h>
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#include <spine/Slot.h>
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namespace spine {
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Skin::Skin (const std::string &name) :
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name(name) {
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}
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Skin::~Skin () {
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for (std::map<Key, Attachment*>::iterator iter = attachments.begin(); iter != attachments.end(); iter++)
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delete iter->second;
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}
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void Skin::addAttachment (int slotIndex, const std::string &name, Attachment *attachment) {
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if (!attachment) throw std::invalid_argument("attachment cannot be null.");
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Key key = {slotIndex, name};
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attachments[key] = attachment;
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}
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Attachment* Skin::getAttachment (int slotIndex, const std::string &name) {
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Key key = {slotIndex, name};
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if (attachments.find(key) != attachments.end()) return attachments[key];
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return 0;
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}
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void Skin::attachAll (BaseSkeleton *skeleton, Skin *oldSkin) {
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for (std::map<Key, Attachment*>::iterator iter = oldSkin->attachments.begin(); iter != oldSkin->attachments.end(); iter++) {
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const Key key = iter->first;
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Slot *slot = skeleton->slots[key.slotIndex];
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if (slot->attachment == iter->second) {
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Attachment *attachment = getAttachment(key.slotIndex, key.name);
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if (attachment) slot->setAttachment(attachment);
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}
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}
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}
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} /* namespace spine */
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