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mirror of https://github.com/EsotericSoftware/spine-runtimes.git synced 2026-02-17 12:31:41 +08:00
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spine-runtimes/spine-xna/src
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Harald Csaszar c771fabf5d [xna] Fixed another (not so apparent) bug in multi pass rending (item texture reference was cleared to null and added to free pool too early). See #1554.
2019-11-27 12:20:05 +01:00
..
MeshBatcher.cs
[xna] Fixed another (not so apparent) bug in multi pass rending (item texture reference was cleared to null and added to free pool too early). See #1554.
2019-11-27 12:20:05 +01:00
ShapeRenderer.cs
[all] Source clean up, formatting, and tabs for indentation.
2019-08-27 15:57:14 +02:00
SkeletonDebugRenderer.cs
[all] Source clean up, formatting, and tabs for indentation.
2019-08-27 15:57:14 +02:00
SkeletonRenderer.cs
[xna] Fixed multi pass rending (was not working, did nothing after first pass). Closes #1554.
2019-11-26 13:36:03 +01:00
Util.cs
[all] Source clean up, formatting, and tabs for indentation.
2019-08-27 15:57:14 +02:00
VertexEffect.cs
[all] Source clean up, formatting, and tabs for indentation.
2019-08-27 15:57:14 +02:00
XnaTextureLoader.cs
Updated license headers and LICENSE files.
2019-05-02 11:38:19 +02:00
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