NathanSweet b0c96fd66b Typo
2014-01-11 21:20:46 +01:00

77 lines
3.9 KiB
Objective-C

/******************************************************************************
* Spine Runtimes Software License
* Version 2
*
* Copyright (c) 2013, Esoteric Software
* All rights reserved.
*
* You are granted a perpetual, non-exclusive, non-sublicensable and
* non-transferable license to install, execute and perform the Spine Runtimes
* Software (the "Software") solely for internal use. Without the written
* permission of Esoteric Software, you may not (a) modify, translate, adapt or
* otherwise create derivative works, improvements of the Software or develop
* new applications using the Software or (b) remove, delete, alter or obscure
* any trademarks or any copyright, trademark, patent or other intellectual
* property or proprietary rights notices on or in the Software, including
* any copy thereof. Redistributions in binary or source form must include
* this license and terms. THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTARE BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
* THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*****************************************************************************/
#define SPINE_SHORT_NAMES
#import <spine/spine.h>
#import <spine/CCSkeleton.h>
#import "cocos2d.h"
@class CCSkeletonAnimation;
@protocol CCSkeletonAnimationDelegate <NSObject>
@optional
- (void) animationDidStart:(CCSkeletonAnimation*)animation track:(int)trackIndex;
- (void) animationWillEnd:(CCSkeletonAnimation*)animation track:(int)trackIndex;
- (void) animationDidTriggerEvent:(CCSkeletonAnimation*)animation track:(int)trackIndex event:(Event*)event;
- (void) animationDidComplete:(CCSkeletonAnimation*)animation track:(int)trackIndex loopCount:(int)loopCount;
@end
/** Draws an animated skeleton, providing an AnimationState for applying one or more animations and queuing animations to be
* played later. */
@interface CCSkeletonAnimation : CCSkeleton {
AnimationState* _state;
bool _ownsAnimationStateData;
id<CCSkeletonAnimationDelegate> _delegate;
bool _delegateStart, _delegateEnd, _delegateEvent, _delegateComplete;
}
+ (id) skeletonWithData:(SkeletonData*)skeletonData ownsSkeletonData:(bool)ownsSkeletonData;
+ (id) skeletonWithFile:(NSString*)skeletonDataFile atlas:(Atlas*)atlas scale:(float)scale;
+ (id) skeletonWithFile:(NSString*)skeletonDataFile atlasFile:(NSString*)atlasFile scale:(float)scale;
- (id) initWithData:(SkeletonData*)skeletonData ownsSkeletonData:(bool)ownsSkeletonData;
- (id) initWithFile:(NSString*)skeletonDataFile atlas:(Atlas*)atlas scale:(float)scale;
- (id) initWithFile:(NSString*)skeletonDataFile atlasFile:(NSString*)atlasFile scale:(float)scale;
- (void) setAnimationStateData:(AnimationStateData*)stateData;
- (void) setMixFrom:(NSString*)fromAnimation to:(NSString*)toAnimation duration:(float)duration;
- (void) setDelegate:(id<CCSkeletonAnimationDelegate>)delegate;
- (TrackEntry*) setAnimationForTrack:(int)trackIndex name:(NSString*)name loop:(bool)loop;
- (TrackEntry*) addAnimationForTrack:(int)trackIndex name:(NSString*)name loop:(bool)loop afterDelay:(int)delay;
- (TrackEntry*) getCurrentForTrack:(int)trackIndex;
- (void) clearTracks;
- (void) clearTrack:(int)trackIndex;
- (void) onAnimationStateEvent:(int)trackIndex type:(EventType)type event:(Event*)event loopCount:(int)loopCount;
@property (nonatomic, readonly) AnimationState* state;
@end