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https://github.com/EsotericSoftware/spine-runtimes.git
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77 lines
3.9 KiB
Objective-C
77 lines
3.9 KiB
Objective-C
/******************************************************************************
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* Spine Runtimes Software License
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* Version 2
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*
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* Copyright (c) 2013, Esoteric Software
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* All rights reserved.
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*
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* You are granted a perpetual, non-exclusive, non-sublicensable and
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* non-transferable license to install, execute and perform the Spine Runtimes
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* Software (the "Software") solely for internal use. Without the written
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* permission of Esoteric Software, you may not (a) modify, translate, adapt or
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* otherwise create derivative works, improvements of the Software or develop
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* new applications using the Software or (b) remove, delete, alter or obscure
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* any trademarks or any copyright, trademark, patent or other intellectual
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* property or proprietary rights notices on or in the Software, including
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* any copy thereof. Redistributions in binary or source form must include
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* this license and terms. THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE
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* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
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* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTARE BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
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* THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*****************************************************************************/
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#define SPINE_SHORT_NAMES
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#import <spine/spine.h>
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#import <spine/CCSkeleton.h>
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#import "cocos2d.h"
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@class CCSkeletonAnimation;
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@protocol CCSkeletonAnimationDelegate <NSObject>
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@optional
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- (void) animationDidStart:(CCSkeletonAnimation*)animation track:(int)trackIndex;
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- (void) animationWillEnd:(CCSkeletonAnimation*)animation track:(int)trackIndex;
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- (void) animationDidTriggerEvent:(CCSkeletonAnimation*)animation track:(int)trackIndex event:(Event*)event;
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- (void) animationDidComplete:(CCSkeletonAnimation*)animation track:(int)trackIndex loopCount:(int)loopCount;
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@end
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/** Draws an animated skeleton, providing an AnimationState for applying one or more animations and queuing animations to be
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* played later. */
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@interface CCSkeletonAnimation : CCSkeleton {
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AnimationState* _state;
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bool _ownsAnimationStateData;
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id<CCSkeletonAnimationDelegate> _delegate;
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bool _delegateStart, _delegateEnd, _delegateEvent, _delegateComplete;
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}
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+ (id) skeletonWithData:(SkeletonData*)skeletonData ownsSkeletonData:(bool)ownsSkeletonData;
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+ (id) skeletonWithFile:(NSString*)skeletonDataFile atlas:(Atlas*)atlas scale:(float)scale;
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+ (id) skeletonWithFile:(NSString*)skeletonDataFile atlasFile:(NSString*)atlasFile scale:(float)scale;
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- (id) initWithData:(SkeletonData*)skeletonData ownsSkeletonData:(bool)ownsSkeletonData;
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- (id) initWithFile:(NSString*)skeletonDataFile atlas:(Atlas*)atlas scale:(float)scale;
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- (id) initWithFile:(NSString*)skeletonDataFile atlasFile:(NSString*)atlasFile scale:(float)scale;
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- (void) setAnimationStateData:(AnimationStateData*)stateData;
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- (void) setMixFrom:(NSString*)fromAnimation to:(NSString*)toAnimation duration:(float)duration;
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- (void) setDelegate:(id<CCSkeletonAnimationDelegate>)delegate;
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- (TrackEntry*) setAnimationForTrack:(int)trackIndex name:(NSString*)name loop:(bool)loop;
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- (TrackEntry*) addAnimationForTrack:(int)trackIndex name:(NSString*)name loop:(bool)loop afterDelay:(int)delay;
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- (TrackEntry*) getCurrentForTrack:(int)trackIndex;
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- (void) clearTracks;
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- (void) clearTrack:(int)trackIndex;
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- (void) onAnimationStateEvent:(int)trackIndex type:(EventType)type event:(Event*)event loopCount:(int)loopCount;
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@property (nonatomic, readonly) AnimationState* state;
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@end
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