NathanSweet 7f69300bcc Refactoring: changed references to "bind pose" to "setup pose".
This better matches "setup mode" in the editor and we can be consistent in code and docs from now on.
2013-05-05 12:38:06 +02:00

57 lines
2.5 KiB
Lua

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-- Copyright (c) 2013, Esoteric Software
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local spine = require "spine-love.spine"
local json = spine.SkeletonJson.new()
json.scale = 1
local skeletonData = json:readSkeletonDataFile("data/spineboy.json")
local walkAnimation = skeletonData:findAnimation("walk")
local skeleton = spine.Skeleton.new(skeletonData)
function skeleton:createImage (attachment)
-- Customize where images are loaded.
return love.graphics.newImage("data/" .. attachment.name .. ".png")
end
skeleton.x = love.graphics.getWidth() / 2
skeleton.y = love.graphics.getHeight() / 2 + 150
skeleton.flipX = false
skeleton.flipY = false
skeleton.debugBones = true -- Omit or set to false to not draw debug lines on top of the images.
skeleton.debugSlots = false
skeleton:setToSetupPose()
local animationTime = 0
function love.update (delta)
animationTime = animationTime + delta
walkAnimation:apply(skeleton, animationTime, true)
skeleton:updateWorldTransform()
end
function love.draw ()
love.graphics.setColor(255, 255, 255)
skeleton:draw()
end