mirror of
https://github.com/EsotericSoftware/spine-runtimes.git
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This better matches "setup mode" in the editor and we can be consistent in code and docs from now on.
57 lines
2.5 KiB
Lua
57 lines
2.5 KiB
Lua
-------------------------------------------------------------------------------
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-- Copyright (c) 2013, Esoteric Software
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-- All rights reserved.
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--
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-- Redistribution and use in source and binary forms, with or without
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-- modification, are permitted provided that the following conditions are met:
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--
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-- 1. Redistributions of source code must retain the above copyright notice, this
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-- list of conditions and the following disclaimer.
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-- 2. Redistributions in binary form must reproduce the above copyright notice,
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-- this list of conditions and the following disclaimer in the documentation
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-- and/or other materials provided with the distribution.
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--
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-- THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
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-- ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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-- WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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-- DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
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-- ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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-- (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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-- LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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-- ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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-- (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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-- SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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------------------------------------------------------------------------------
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local spine = require "spine-love.spine"
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local json = spine.SkeletonJson.new()
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json.scale = 1
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local skeletonData = json:readSkeletonDataFile("data/spineboy.json")
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local walkAnimation = skeletonData:findAnimation("walk")
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local skeleton = spine.Skeleton.new(skeletonData)
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function skeleton:createImage (attachment)
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-- Customize where images are loaded.
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return love.graphics.newImage("data/" .. attachment.name .. ".png")
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end
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skeleton.x = love.graphics.getWidth() / 2
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skeleton.y = love.graphics.getHeight() / 2 + 150
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skeleton.flipX = false
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skeleton.flipY = false
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skeleton.debugBones = true -- Omit or set to false to not draw debug lines on top of the images.
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skeleton.debugSlots = false
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skeleton:setToSetupPose()
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local animationTime = 0
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function love.update (delta)
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animationTime = animationTime + delta
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walkAnimation:apply(skeleton, animationTime, true)
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skeleton:updateWorldTransform()
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end
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function love.draw ()
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love.graphics.setColor(255, 255, 255)
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skeleton:draw()
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end
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