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mirror of https://github.com/EsotericSoftware/spine-runtimes.git synced 2026-03-26 22:49:01 +08:00
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spine-runtimes/spine-ts/spine-construct3/spine-construct3-lib/src
History
Davide Tantillo 329ff5b073 Changed scaleX and scaleY props meaning, they are now offset ratio with the bounds. Removed usage of skeleton scale, in favor of C3Matrix scale.
Add getter/setter to editor instance for numeric properties.
Width and height changes scale the skeleton, not only bbox.
2026-01-09 16:29:13 +01:00
..
AssetLoader.ts
Fix multiple resources allocation for same instances during startup.
2025-12-04 12:10:29 +01:00
C3Matrix.ts
Changed scaleX and scaleY props meaning, they are now offset ratio with the bounds. Removed usage of skeleton scale, in favor of C3Matrix scale.
2026-01-09 16:29:13 +01:00
C3SkeletonRenderer.ts
Changed scaleX and scaleY props meaning, they are now offset ratio with the bounds. Removed usage of skeleton scale, in favor of C3Matrix scale.
2026-01-09 16:29:13 +01:00
C3Texture.ts
Removed skeleton from C3Renderer because it prevents GameObject to change skeleton.
2025-11-26 12:38:18 +01:00
index.ts
Refactored rendering and matrix into specific class defined in c3 lib.
2025-11-24 17:20:49 +01:00
SpineBoundsProvider.ts
Changed scaleX and scaleY props meaning, they are now offset ratio with the bounds. Removed usage of skeleton scale, in favor of C3Matrix scale.
2026-01-09 16:29:13 +01:00
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